New Class: Alchemists
Posted: Thu Jul 08, 2010 11:28 am
Hello
A new class is coming, the Alchemist, a mage subclass available from start (no unlock).
Alchemists are dabblers in magic without a formal training like Archmages, they use gemstones and herbs and imbue them with raw mana to create spell effects.
They are known for their mastery of gemstones that they can infuse to use them as thrown elemental "bombs" and their golem craft.
An alchemist starts with a golem companion which they can improve later on.
The golem is unique, it requires years to craft, so if it is destroyed you need to locate and secure it's remains to revive him, you dont get a replacement.
Talents:
Alchemy (class talent)
(Free) Create Alchemist Gems: turns normal gems into many smaller alchemist gems to use with other powers
Throw Bomb: Throws an alchemist gem, infusing it with raw mana to make a small fire explosion
Explosion Expert: Improves the radius of your infusion
Alchemist Protection: Protects against the effects of your own infusions and to a lesser degree against other elemental damage
????: ideas welcome
Infusion (class talent)
Fire Infusion: passive, improves infusion fire damage
Acid Infusion: sustain, turns infusion into acid damage
Lightning Infusion: sustain, turns infusion into lightning damage
Frost Infusion: sustain, turns infusion into ice damage
Golemancy (class talent)
Golem: Taunt: makes your golem taunt enemies to attack it
Golem: Knockback: knocks back a foe
Golem: Crush: pin down a foe
Invoke Golem: teleport golem to you, granting it temporary buffs
(free)Refit Golem: revive the golem, takes many turns
Advanced Golemancy (class talent)
Golem Power: improves golem melee power
Golem Resilience: improves golem armour/def
Golem: Pound: dazes all in a radius around the golem
Mount Golem: the alchemist enters the golem, taking direct control, much like a mech
Herbalism (generic talent)
Herbal Balm: not sure
Herbal Smoke: not sure
????
????
Gemology (generic talent)
Extract Gems: extract gems from metal items
Insert Gem: imbue a gem power into an item (like +resists, + stats, ....)
Gem Vision: see a distant area thought a gem (kinda like a palantir)
Gem Portal: crush a gem into dust at a target, you can later teleport to it
Each gem will have some powers when infused or imbued
I still need some more ideas but this gives the general feel of the class.
Feel free to provide ideas/comments!
A new class is coming, the Alchemist, a mage subclass available from start (no unlock).
Alchemists are dabblers in magic without a formal training like Archmages, they use gemstones and herbs and imbue them with raw mana to create spell effects.
They are known for their mastery of gemstones that they can infuse to use them as thrown elemental "bombs" and their golem craft.
An alchemist starts with a golem companion which they can improve later on.
The golem is unique, it requires years to craft, so if it is destroyed you need to locate and secure it's remains to revive him, you dont get a replacement.
Talents:
Alchemy (class talent)
(Free) Create Alchemist Gems: turns normal gems into many smaller alchemist gems to use with other powers
Throw Bomb: Throws an alchemist gem, infusing it with raw mana to make a small fire explosion
Explosion Expert: Improves the radius of your infusion
Alchemist Protection: Protects against the effects of your own infusions and to a lesser degree against other elemental damage
????: ideas welcome
Infusion (class talent)
Fire Infusion: passive, improves infusion fire damage
Acid Infusion: sustain, turns infusion into acid damage
Lightning Infusion: sustain, turns infusion into lightning damage
Frost Infusion: sustain, turns infusion into ice damage
Golemancy (class talent)
Golem: Taunt: makes your golem taunt enemies to attack it
Golem: Knockback: knocks back a foe
Golem: Crush: pin down a foe
Invoke Golem: teleport golem to you, granting it temporary buffs
(free)Refit Golem: revive the golem, takes many turns
Advanced Golemancy (class talent)
Golem Power: improves golem melee power
Golem Resilience: improves golem armour/def
Golem: Pound: dazes all in a radius around the golem
Mount Golem: the alchemist enters the golem, taking direct control, much like a mech
Herbalism (generic talent)
Herbal Balm: not sure
Herbal Smoke: not sure
????
????
Gemology (generic talent)
Extract Gems: extract gems from metal items
Insert Gem: imbue a gem power into an item (like +resists, + stats, ....)
Gem Vision: see a distant area thought a gem (kinda like a palantir)
Gem Portal: crush a gem into dust at a target, you can later teleport to it
Each gem will have some powers when infused or imbued
I still need some more ideas but this gives the general feel of the class.
Feel free to provide ideas/comments!