Some Ideas
Posted: Thu Jun 17, 2010 9:45 am
No idea if these have been mentioned before, but here goes
Colored symbols to indicate type of metal: Is it possible to make armor/weapons colored(green for galvorn, blue for mithril) so that I can skip the iron n steel ones? Might be a graphics/ascii issue here.
Target non-monsters: I'd love to be able to target a floor square with an area spell, such as corrosive cloud. If this is possible, I've not been able to figure it out.
Disarm Traps for the rest of us: With beta 4 requiring 28 cunning for level 1 disarm trap, do non-rogues just have to wince n bear being smacked around with traps? Or will there be something dropped in to help us fried/froze/causticly burnt/poisoned/stunned mages n fighters get rid of those annoying traps! Especially in areas like the Maze. (I have noted that traps arent quite as damaging(yet?) in beta 4 as they were in beta 3)
Ability to rename character: Yes? No? Maybe? Be Patient?
Colored symbols to indicate type of metal: Is it possible to make armor/weapons colored(green for galvorn, blue for mithril) so that I can skip the iron n steel ones? Might be a graphics/ascii issue here.
Target non-monsters: I'd love to be able to target a floor square with an area spell, such as corrosive cloud. If this is possible, I've not been able to figure it out.
Disarm Traps for the rest of us: With beta 4 requiring 28 cunning for level 1 disarm trap, do non-rogues just have to wince n bear being smacked around with traps? Or will there be something dropped in to help us fried/froze/causticly burnt/poisoned/stunned mages n fighters get rid of those annoying traps! Especially in areas like the Maze. (I have noted that traps arent quite as damaging(yet?) in beta 4 as they were in beta 3)
Ability to rename character: Yes? No? Maybe? Be Patient?