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Re: A bree-man walks into a bar...
Posted: Thu Jun 03, 2010 5:53 am
by Canderel
Well done sir! I assume the "pair" of undead was a ghoul and a skeleton.
Yes, Bree men should have a 0.8 or so XP, not just 1.

They really kinda suck.
Re: A bree-man walks into a bar...
Posted: Thu Jun 03, 2010 1:03 pm
by greycat
"No strengths or weaknesses" ought to mean that they have average stats, not below-average stats.
Re: A bree-man walks into a bar...
Posted: Thu Jun 03, 2010 2:26 pm
by Canderel
Higher modifiers on all there tree categories?
Or an extra skill point per level... whoa... or even just attribute point per level (Ie. in the end they are much stronger, but they start weaker)...
Lets not make them everyone's favourite now I guess...

Re: A bree-man walks into a bar...
Posted: Thu Jun 03, 2010 2:35 pm
by Jaorin
They should start out with a hobbit servant.

Re: A bree-man walks into a bar...
Posted: Thu Jun 03, 2010 6:14 pm
by Yottle
There needs to be an insanely difficult type of character to keep people like Shoob interested after they have won with all the regular ones. Yeeks in T2 kept Lord Dimwit going for a couple of years.
Re: A bree-man walks into a bar...
Posted: Thu Jun 03, 2010 6:24 pm
by Zonk
Yottle wrote:There needs to be an insanely difficult type of character to keep people like Shoob interested after they have won with all the regular ones. Yeeks in T2 kept Lord Dimwit going for a couple of years.
I sorta agree with this. Not all races have to be roughly balanced - having one that is significantly weaker than the others is alright for me, provided it makes sense settingwise. And I didn't find Bree-men THAT hard anyway.
Getting exp slightly faster helps significantly, even if experience is infinite - did many/any people manage to reach the max player level(50 I think) already?.
Also, do remember that none of the members of the fellowship were 'common' men (Aragorn and Boromir were Dunedains) so so....I'd not worry too much about common humans being significantly less awesome than the othrer races.