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terminal geometry
Posted: Sat May 29, 2010 9:37 am
by Old Tomnoddy
Hi,
I'd suggest an option that corrects the map aspect -- square tiles simply don't fit my asthetical preconceptions of Roguelikeness. Console fonts come in various aspects, something like 7/13, 8/13 or 9/15 would have excellent results.
(I have to confess that I'd like to have the -mgcu switch back … that would be awesome!)
Re: terminal geometry
Posted: Sat May 29, 2010 11:09 am
by Canderel
The square was introduced because do map developers' circles were not always circly...
or is this close to a circle?
I am happy with the squares, but not my game, options/freedom are good.
Re: terminal geometry
Posted: Sat May 29, 2010 7:09 pm
by Old Tomnoddy
Canderel wrote:The square was introduced because do map developers' circles were not always circly...
I understand that very well. OTOH, do you know a good ascii mapping tool that supports nonstandard font geometries?
Canderel wrote:I am happy with the squares, but not my game, options/freedom are good.
That was my point: I'd like an option.
PS:
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