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Difficulty setting

Posted: Fri May 21, 2010 10:46 am
by darkgod
In next beta there will be a difficulty setting to choose (at birth it cannot be changed in game).

Easy mode
Easy game setting
All damage done to the player reduced by 20%
All healing for the player increased by 10%

Normal mode (default)
Normal game setting
No changes to the rules.

Nightmare mode
Hard game setting
All damage done to the player increased by 20%
All healing for the player decreased by 10%

Insane mode
Absolutly unfair game setting
All damage done to the player increased by 20%
All damage done by the player decreased by 20%
All healing for the player decreased by 20%

I was pondering if achievements/unlockables should be enabled in easy mode, maybe not ?

Re: Difficulty setting

Posted: Fri May 21, 2010 12:52 pm
by paboperfecto
I would think not for achievements/unlockables in easy mode. However it might be neat to have a dialog pop up saying what they would have gotten had they been in normal mode, just don't write it to the file that those things are saved in.

Re: Difficulty setting

Posted: Fri May 21, 2010 4:08 pm
by Frumple
Sweet monkey gods, unlockables yes, achievements no, with some achievements only attainable at higher difficulty levels. It'd make it less tempting/necessary to crack open the memory editor in order to play the whole game instead of just parts of it. Giving a reward for braving the gauntlet is a good idea, but blocking core content (S'hard to get more core to a *band lineage RL than race/class combos) is a bit of jerk move, yanno'?

A bit early on to make sure the player's got mechanics down before rampaging with the good stuff is all well and good, but holding out on the people who can't navigate the land of unavoidable insta-death easily is just harsh, and not in the equitable and fair manner of curbstomp that RLs normally deal in. At the most, I'd suggest limiting non-easy unlockables to particular item sets or non-story areas/monsters; bonus content, basically.

Re: Difficulty setting

Posted: Fri May 21, 2010 7:50 pm
by Gwai
Love the game, so I'm not complaining but it does strike me as odd that the strongest and thus easiest classes are locked and the weaker classes are out for the beginners.

Re: Difficulty setting

Posted: Fri May 21, 2010 8:43 pm
by madmonk
Gwai wrote:Love the game, so I'm not complaining but it does strike me as odd that the strongest and thus easiest classes are locked and the weaker classes are out for the beginners.
Which means a steep learning curve for beginners...

It is also a good point because if the curve is too steep they will be put off.

A question of game balance.

Re: Difficulty setting

Posted: Fri May 21, 2010 10:04 pm
by darkgod
Well archers have the same advantage as mages: distance

With the diffilculty setting in next beta and the rank affecting stats this beta this should be much nicer to begginers

Re: Difficulty setting

Posted: Fri May 21, 2010 10:33 pm
by madmonk
I agree, the tweaks you did to this beta gave me the feeling it was easier...

Still dying but at least I am advancing a level or two before I do.