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far look

Posted: Mon May 17, 2010 9:42 pm
by Gwai
It can be rather annoying to not remember where you're headed in the dungeons even when you've explored them all. In TOME 3 we could use commands to look around the whole explored level. Can we bring that back? It would make the starting dungeon (sorry, can't look up how to spell its name as I'm on a work computer) more fun to explore, particularly for not particularly visual people.

Re: far look

Posted: Mon May 17, 2010 9:55 pm
by madmonk
You mean a map command?

Re: far look

Posted: Mon May 17, 2010 10:06 pm
by Frumple
Map command would be nice, yeah. Having the map scroll when your cursor hits the edge would be an improvement, too... currently, the cursor just goes off into the great beyond, heh.

Re: far look

Posted: Tue May 18, 2010 12:34 am
by madmonk
Actually I just remembered... you mean the extended 'L'ook...

Re: far look

Posted: Tue May 18, 2010 12:49 pm
by greycat
I'd settle for a keyboard-based way to scroll the screen around. Having to grab the mouse and drag it around is not much fun for me. (And there's no way I would even have known you COULD do that with the mouse if someone hadn't mentioned it in passing somewhere on this forum.)

Speaking of dragging the screen around with the mouse, how do you re-center the screen on your character when you're done trying to find out which way the damned staircase is? The only way I've found is to attempt to move and pray to god you're not walking into a trap.

Re: far look

Posted: Tue May 18, 2010 12:57 pm
by darkgod
That's currently the only way ;)
YEs scroll with keyboard would be good.
Next release you'll get a minimap too

Re: far look

Posted: Tue May 18, 2010 6:34 pm
by Gwai
Ah, didn't know you could scroll with mouse. Nice! I missed that. (Calls husband to tell him this, since she knows he's currently playing.)