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Improvement: Mouse moving
Posted: Wed May 12, 2010 7:53 am
by Canderel
I am on a laptop... so if I could move with the mouse, that'd be cool.
Re: Improvement: Mouse moving
Posted: Wed May 12, 2010 8:24 am
by darkgod
Thought of that actaully, but I am not sure there is a good way.
This is not realtime so either you make it move as fast as possible and you kinda "get lost" or you set a tiemr and it could feel too slow.
Idea ?
Re: Improvement: Mouse moving
Posted: Wed May 12, 2010 8:30 am
by Canderel
I was thinking, right click to move... and then you "run" (same speed animation as run) except that you run to a specific location (instead of direction) and the running will only stop on threats (not on terrain change) but obviously on traps etc.
Also make it like warcraft like games, shift-right-click to specify specific "waypoints" so that it runs on a specific route - run starts as soon as shift is released. Stop rules will still apply.
Re: Improvement: Mouse moving
Posted: Wed May 12, 2010 8:42 am
by darkgod
Dunno about the waypoints but yes using run technology could work. Well the algorithm needs adapting because it does only use directions for now
Re: Improvement: Mouse moving
Posted: Wed May 12, 2010 8:45 am
by Canderel
I don't know how much of the old macro codes are still in there, but create a "temporary" macro to mouse-run to specified areas on the map.
Re: Improvement: Mouse moving
Posted: Wed May 12, 2010 9:13 am
by Canderel
Both my improvement threads should probably move to Ideas.
Re: Improvement: Mouse moving
Posted: Wed May 12, 2010 9:16 am
by madmonk
Canderel wrote:Both my improvement threads should probably move to Ideas.
OK, Moved!
Re: Improvement: Mouse moving
Posted: Sat May 22, 2010 8:29 am
by Canderel
I like how it's implemented! Thanks, I play with the keyboard mostly, but running long distances (whole map, though it usually spots a trap or a hostile before going the whole map) in the game works great with the mouse!