Comprehensive Mindslayer rework

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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HousePet
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Re: Comprehensive Mindslayer rework

#91 Post by HousePet »

Telekinetic Assault is dull. Will look into improving.
Impale however is a ranged melee attack. Which is enough for me.
Reducing Skate.
So you want Finer Energy Manipulations locked so you can always spend a category point on it?
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
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Re: Comprehensive Mindslayer rework

#92 Post by HousePet »

Can't add the mindstar/gem equip effects to Beyond the Flesh, it needs code from 1.2 :/
My feedback meter decays into coding. Give me feedback and I make mods.

supermini
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Re: Comprehensive Mindslayer rework

#93 Post by supermini »

HousePet wrote: So you want Finer Energy Manipulations locked so you can always spend a category point on it?
Yes.

Finer energy manipulations has more than enough utility in it to justify that. Heal + physical clear and reshape and stun resist plus mental status recovery? It is, and I am not kidding, borderline broken. It covers healing and all the important status conditions with (twice cheaper than before) reshaping as a cherry on top, making it almost the best generic tree in the game.

And you want to give it away for free?

Also, it's never just a simple matter of spending a category point, you have to choose *which* one to spend. If you open it on level 10, you have to run with 3 infusions for another 10 levels. If you want to open the advanced tree at level 20, now you have to wait 16 more. Is it worth going cornac then? Can your awesome generic tree carry you to level 36 with 3 infusions? How long is level 36 going to be with that high XP penalty, Mr. Thalore? Those are all interesting strategic questions.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

HousePet
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Re: Comprehensive Mindslayer rework

#94 Post by HousePet »

supermini wrote:And you want to give it away for free?
I'm just a nice guy. :mrgreen:
My feedback meter decays into coding. Give me feedback and I make mods.

Matanui3
Higher
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Re: Comprehensive Mindslayer rework

#95 Post by Matanui3 »

I think the Reshape talents could easily just be passive, giving the bonus to whatever you're currently using.

HousePet
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Re: Comprehensive Mindslayer rework

#96 Post by HousePet »

Yeah they can be, but adding such effects to items is fiddly, and there are more important things to concentrate on.
My feedback meter decays into coding. Give me feedback and I make mods.

Parcae2
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Re: Comprehensive Mindslayer rework

#97 Post by Parcae2 »

Another LUA error for the collection:

Code: Select all

[LOG]	Brain Puncher deactivates Charged Aura.
[Chain lightning] targetting	39	13	from	35	17
[Chain lightning] looking for more targets	4	 at 	39	13	radius 	10	from	Gloriba the sandworm
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	35	17	to	39	13
[MIND CRIT %]	32.621540116604
[PROJECTOR] starting dam	384
[PROJECTOR] after difficulty dam	384
[LOG]	#ORANGE#Gloriba the sandworm forges a dream shield to block the attack!
[Forge Shield] blocked	9.5950576508593	lightning	damage
[PROJECTOR] res	15	0.85	 on dam	374.40494234914
[PROJECTOR] after resists dam	318.24420099677
[PROJECTOR] after flat damage armor	318.24420099677
[PROJECTOR] final dam	318.24420099677
stack traceback:
	/hooks/mindslayer/load.lua: in function </hooks/mindslayer/load.lua:41>
	[string "return function(l, self, data) local ok=false..."]:1: in function 'triggerHook'
	/data/damage_types.lua:418: in function 'defaultProjector'
	/data/damage_types.lua:684: in function 'projector'
	/data/damage_types.lua:1239: in function 'projector'
	/engine/interface/ActorProject.lua:198: in function 'project'
	/data/talents/psionic/projection.lua:465: in function 'deactivate'
	/engine/interface/ActorTalents.lua:207: in function </engine/interface/ActorTalents.lua:181>
Lua Error: /engine/interface/GameTargeting.lua:118: /hooks/mindslayer/load.lua:49: attempt to call field 'ff_on_damage' (a nil value)
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/GameTargeting.lua:118 fct
	At /engine/interface/GameTargeting.lua:124 targetMode
	At /engine/interface/GameTargeting.lua:185 
	At /engine/KeyBind.lua:229 
How are the new trees coming along?

HousePet
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Re: Comprehensive Mindslayer rework

#98 Post by HousePet »

Oops, left the hook code there when I changed it to a callback.

New trees are all coded.
I'm just doing a little shuffling.
My feedback meter decays into coding. Give me feedback and I make mods.

Parcae2
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Re: Comprehensive Mindslayer rework

#99 Post by Parcae2 »

I might have to wait until that gets fixed, since all my attacks against that boss result in a LUA error :)

HousePet
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Re: Comprehensive Mindslayer rework

#100 Post by HousePet »

This should fix it. :)

Two new categories, Thermal Mastery and Charged Mastery.
Force renamed to Kinetic Mastery.
Absorption Mastery replaced with Forcefield.
Forcefield replaced with Transcendent Telekinesis.
Projection Mastery replaced with Reach.
Reach replaced with Iron Will.
Iron Will replaced with nothing. New talent not coded. (But SageAcrin has suggested Focus Resonance, which boosts the effects of your TK wielded item)
Probably a few other things I've forgotten.
Attachments
tome-mindslayer.rar
(72.32 KiB) Downloaded 127 times
My feedback meter decays into coding. Give me feedback and I make mods.

Parcae2
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Re: Comprehensive Mindslayer rework

#101 Post by Parcae2 »

Just downloaded the new version, and I absolutely love it. I can't comment as to balance because I haven't had a chance to play it yet, but here are some uninformed musings:

1. I still think that TK Combat needs something more. It's still basically a bunch of damage talents. I can't see myself ever taking it, unless the damage is hilariously unbalanced - especially with so many other tasty uses of cat points now available. Again, Reach seems like something that's powerful enough to make people consider unlocking a tree, while at the same time being skippable enough that you don't NEED to take the tree.

2. I still think Forcefield discriminates against melee Slayers. Maybe convert it to drawing enemies in instead of pushing them away? Or just dump that effect altogether.

3. Of the three new trees, I would say that the electrical one is the strongest (Heartstart), followed by the physical one and then finally the thermal one. The thermal tree applies Flameshock instead of Sleep or Confusion, which is a problem because far more enemies resist stun than either of the other effects. The rest of the talents are either just damage, or the infliction of anti-melee effects (and Slayers have much better ways of handling melee opponents). I would suggest finding some excuse to move Matter is Energy into that tree.

4. I still like the idea of moving shield spiking to the locked trees.

Overall, though, this is going to make the class way more fun to play.

Edit: Also, unless I missed it, Dream Forge doesn't seem to be there any more.

HousePet
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Re: Comprehensive Mindslayer rework

#102 Post by HousePet »

TK Assault needs to be redone/replaced to make it more interesting.

If you need damage reduction enough to pay the huge psi cost of Forcefield, I'm not sure you want to draw enemies towards you. But the repel could be removed.

Brainfreeze could be a better disabler.

Dream Forge was removed for not really fitting the theme. We'll see how it goes.
My feedback meter decays into coding. Give me feedback and I make mods.

Parcae2
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Re: Comprehensive Mindslayer rework

#103 Post by Parcae2 »

Code: Select all

[LOG]	Racist Eskimo uses Transcendent Electrokinesis.
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data-mindslayer/talents/psionic/charged-mastery.lua:36: table index is nil
stack traceback:
	/data-mindslayer/talents/psionic/charged-mastery.lua:36: in function </data-mindslayer/talents/psionic/charged-mastery.lua:29>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 useTalent
	At /engine/interface/PlayerHotkeys.lua:169 
	At /engine/interface/PlayerHotkeys.lua:161 activateHotkey
	At /engine/HotkeysIconsDisplay.lua:334 onMouse
	At /mod/class/uiset/Minimalist.lua:1911 fct
	At /engine/Mouse.lua:56 
The first-tier talent in the Kinetic Mastery tree does not produce this error. I haven't tried the thermal one yet.

Also, this is probably an old bug, but charged aura spike respects range for the first target but not subsequent targets, at least as far as I can tell. I think it might hit around corners too.

Parcae2
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Posts: 709
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Re: Comprehensive Mindslayer rework

#104 Post by Parcae2 »

I was just one-shotted by a solipsist amid a string of lua errors:

Code: Select all

[LOG]	Porelrath the rattlesnake uses Sleep.
[MIND CRIT %]	17.3
checkHit	23.3	35.8
=> chance to hit	19
[LOG]	Racist Eskimo has been put to sleep.
[SOUND] loading from	/data/sound/talents/dispel.ogg	:=:	sound "/data/sound/talents/dispel.ogg" : <static>
Loading tile	talents/sleep.png
[LOG]	Racist Eskimo is suffering from insomnia.
Loading tile	effects/insomnia.png
[LOG]	Porelrath the rattlesnake uses Inner Demons.
[MIND CRIT %]	17.3
[MIND CRIT %]	17.3
checkHit	23.3	35.8
=> chance to hit	19
[LOG]	#F53CBE#Racist Eskimo is plagued by inner demons!
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
Loading tile	talents/inner_demons.png
[LOG]	Ememissra the large white snake uses Frenzy.
[LOG]	Porelrath the rattlesnake uses Mind Sear.
[MIND CRIT %]	17.3
checkHit	35.8	23.3
=> chance to hit	82
[LOG]	Racist Eskimo resists the mind attack!
[PROJECTOR] starting dam	77.161785265912
[PROJECTOR] after difficulty dam	77.161785265912
[PROJECTOR] res	12	0.88	 on dam	77.161785265912
[PROJECTOR] after resists dam	67.902371034003
[PROJECTOR] after flat damage armor	67.902371034003
[PROJECTOR] final dam after static checks	67.902371034003
[PROJECTOR] final dam after hooks and callbacks	67.902371034003
[LOG]	Racist Eskimo's Inner Demon is no longer sleeping.
[LOG]	Racist Eskimo's Inner Demon is freed from the demons.
[PARTY] New member, add after	Racist Eskimo's Inner Demon	Racist Eskimo
Adding entity	5727	after	1940
Added unique	mod.class.NPC/player	::	1
[LOG]	#F53CBE#Racist Eskimo's Inner Demon manifests!
[PROJECTOR] starting dam	23.805800070208
[PROJECTOR] after difficulty dam	23.805800070208
[PROJECTOR] res	5	0.95	 on dam	25.23414807442
[PROJECTOR] after resists dam	23.972440670699
[PROJECTOR] after flat damage armor	23.972440670699
[PROJECTOR] final dam after static checks	23.972440670699
[PROJECTOR] final dam after hooks and callbacks	23.972440670699
[LOG]	#UID:1940:0##fbd578#Racist Eskimo#LAST# hits Racist Eskimo's Inner Demon for #SLATE#(24 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	#UID:4544:0#Porelrath the rattlesnake hits #fbd578#Racist Eskimo#LAST# for #SLATE#(68 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	4329	Ememissra the large white snake	::	1940	Racist Eskimo	81	<	100
[LOG]	Porelrath the rattlesnake uses Vault.
[PROJECTOR] starting dam	28.839403879159
[PROJECTOR] after difficulty dam	28.839403879159
[PROJECTOR] res	5	0.95	 on dam	16.150066172329
[PROJECTOR] after resists dam	15.342562863713
[PROJECTOR] after flat damage armor	15.342562863713
[PROJECTOR] final dam after static checks	15.342562863713
[PROJECTOR] final dam after hooks and callbacks	15.342562863713
[LOG]	Racist Eskimo's Inner Demon uses Kinetic Leech.
checkHit	10.5	35.55
=> chance to hit	0
[LOG]	Racist Eskimo slows down.
[LOG]	#UID:5727:0#Racist Eskimo's Inner Demon hits #fbd578#Racist Eskimo#LAST# for #SLATE#(15 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
Loading tile	talents/slow.png
[PROJECTOR] starting dam	23.805800070208
[PROJECTOR] after difficulty dam	23.805800070208
[PROJECTOR] res	5	0.95	 on dam	25.23414807442
[PROJECTOR] after resists dam	23.972440670699
[PROJECTOR] after flat damage armor	23.972440670699
[PROJECTOR] numbed dam	20.376574570094
[PROJECTOR] final dam after static checks	20.376574570094
[PROJECTOR] final dam after hooks and callbacks	20.376574570094
[LOG]	#UID:1940:0##fbd578#Racist Eskimo#LAST# hits Racist Eskimo's Inner Demon for #SLATE#(20 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
AI took for target	4329	Ememissra the large white snake	::	1940	Racist Eskimo	81	<	100
[LOG]	Porelrath the rattlesnake uses Vault.
[PROJECTOR] starting dam	28.839403879159
[PROJECTOR] after difficulty dam	28.839403879159
[PROJECTOR] res	5	0.95	 on dam	16.150066172329
[PROJECTOR] after resists dam	15.342562863713
[PROJECTOR] after flat damage armor	15.342562863713
[PROJECTOR] final dam after static checks	15.342562863713
[PROJECTOR] final dam after hooks and callbacks	15.342562863713
[LOG]	Racist Eskimo's Inner Demon uses Thermal Leech.
[PROJECTOR] starting dam	31.5817462508
[PROJECTOR] after difficulty dam	31.5817462508
[PROJECTOR] res	19	0.81	 on dam	17.685777900448
[PROJECTOR] after resists dam	14.325480099363
[PROJECTOR] after flat damage armor	14.325480099363
[PROJECTOR] final dam after static checks	14.325480099363
[PROJECTOR] final dam after hooks and callbacks	14.325480099363
checkHit	10.5	35.55
=> chance to hit	0
[LOG]	Racist Eskimo is encased in ice!
Loading tile	npc/snowman01.png
Loading tile	npc/iceblock.png
[LOG]	#UID:5727:0#Racist Eskimo's Inner Demon hits #fbd578#Racist Eskimo#LAST# for #SLATE#(15 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(14 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
Loading tile	talents/freeze.png
[LOG]	Porelrath the rattlesnake uses Vault.
AI took for target	4329	Ememissra the large white snake	::	1940	Racist Eskimo	64	<	100
[LOG]	Racist Eskimo's Inner Demon is no longer suffering from insomnia.
[PROJECTOR] starting dam	28.839403879159
[PROJECTOR] after difficulty dam	28.839403879159
[PROJECTOR] res	5	0.95	 on dam	16.150066172329
[PROJECTOR] after resists dam	15.342562863713
[PROJECTOR] after flat damage armor	15.342562863713
[PROJECTOR] final dam after static checks	15.342562863713
[PROJECTOR] final dam after hooks and callbacks	15.342562863713
AI took for target	5727	Racist Eskimo's Inner Demon	::	1940	Racist Eskimo	1	<	49
[LOG]	Racist Eskimo's Inner Demon uses Brain Storm.
[MIND CRIT %]	16.1
[PROJECTOR] starting dam	101.01816938161
[PROJECTOR] after difficulty dam	101.01816938161
[PROJECTOR] res	5	0.95	 on dam	56.570174853701
[PROJECTOR] after resists dam	53.741666111016
[PROJECTOR] after flat damage armor	53.741666111016
[PROJECTOR] final dam after static checks	53.741666111016
[PROJECTOR] final dam after hooks and callbacks	53.741666111016
checkHit	35.55	23.3
=> chance to hit	81
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data-mindslayer/damage_types.lua:53: attempt to index global 'self' (a nil value)
stack traceback:
	/data-mindslayer/damage_types.lua:53: in function 'projector'
	/engine/interface/ActorProject.lua:198: in function 'project'
	/data/talents/psionic/focus.lua:125: in function </data/talents/psionic/focus.lua:118>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 useTalent
	At /mod/ai//tactical.lua:382 runAI
	At /mod/ai//tactical.lua:408 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1175 
 ----------------  Stack Dump ----------------
2: table // 2b75f18
1: table // 2b75f18
--------------- Stack Dump Finished ---------------
[LOG]	Racist Eskimo is no longer sleeping.
[LOG]	Racist Eskimo is free from the ice.
[PROJECTOR] starting dam	23.805800070208
[PROJECTOR] after difficulty dam	23.805800070208
[PROJECTOR] res	5	0.95	 on dam	25.23414807442
[PROJECTOR] after resists dam	23.972440670699
[PROJECTOR] after flat damage armor	23.972440670699
[PROJECTOR] final dam after static checks	23.972440670699
[PROJECTOR] final dam after hooks and callbacks	23.972440670699
[LOG]	Racist Eskimo's Inner Demon uses Brain Storm.
[MIND CRIT %]	16.1
[PROJECTOR] starting dam	101.01816938161
[PROJECTOR] after difficulty dam	101.01816938161
[PROJECTOR] res	5	0.95	 on dam	56.570174853701
[PROJECTOR] after resists dam	53.741666111016
[PROJECTOR] after flat damage armor	53.741666111016
[PROJECTOR] final dam after static checks	53.741666111016
[PROJECTOR] final dam after hooks and callbacks	53.741666111016
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Racist Eskimo crumbles.
checkHit	35.55	23.3
=> chance to hit	81
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data-mindslayer/damage_types.lua:53: attempt to index global 'self' (a nil value)
stack traceback:
	/data-mindslayer/damage_types.lua:53: in function 'projector'
	/engine/interface/ActorProject.lua:198: in function 'project'
	/data/talents/psionic/focus.lua:125: in function </data/talents/psionic/focus.lua:118>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 useTalent
	At /mod/ai//tactical.lua:382 runAI
	At /mod/ai//tactical.lua:408 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1175 
 ----------------  Stack Dump ----------------
2: table // 2b75f18
1: table // 2b75f18
--------------- Stack Dump Finished ---------------
[LOG]	Racist Eskimo's Inner Demon uses Brain Storm.
[MIND CRIT %]	16.1
[PROJECTOR] starting dam	101.01816938161
[PROJECTOR] after difficulty dam	101.01816938161
[PROJECTOR] res	5	0.95	 on dam	56.570174853701
[PROJECTOR] after resists dam	53.741666111016
[PROJECTOR] after flat damage armor	53.741666111016
[PROJECTOR] final dam after static checks	53.741666111016
[PROJECTOR] final dam after hooks and callbacks	53.741666111016
checkHit	35.55	23.3
=> chance to hit	81
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data-mindslayer/damage_types.lua:53: attempt to index global 'self' (a nil value)
stack traceback:
	/data-mindslayer/damage_types.lua:53: in function 'projector'
	/engine/interface/ActorProject.lua:198: in function 'project'
	/data/talents/psionic/focus.lua:125: in function </data/talents/psionic/focus.lua:118>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 useTalent
	At /mod/ai//tactical.lua:382 runAI
	At /mod/ai//tactical.lua:408 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1175 
 ----------------  Stack Dump ----------------
2: table // 2b75f18
1: table // 2b75f18
--------------- Stack Dump Finished ---------------
[LOG]	Racist Eskimo's Inner Demon uses Brain Storm.
[MIND CRIT %]	16.1
[LOG]	#{bold}#Racist Eskimo's Inner Demon's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam	151.52725407241
[PROJECTOR] after difficulty dam	151.52725407241
[PROJECTOR] res	5	0.95	 on dam	84.855262280552
[PROJECTOR] after resists dam	80.612499166524
[PROJECTOR] after flat damage armor	80.612499166524
[PROJECTOR] final dam after static checks	80.612499166524
[PROJECTOR] final dam after hooks and callbacks	80.612499166524
checkHit	35.55	23.3
=> chance to hit	81
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data-mindslayer/damage_types.lua:53: attempt to index global 'self' (a nil value)
stack traceback:
	/data-mindslayer/damage_types.lua:53: in function 'projector'
	/engine/interface/ActorProject.lua:198: in function 'project'
	/data/talents/psionic/focus.lua:125: in function </data/talents/psionic/focus.lua:118>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 useTalent
	At /mod/ai//tactical.lua:382 runAI
	At /mod/ai//tactical.lua:408 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1175 
 ----------------  Stack Dump ----------------
2: table // 2b75f18
1: table // 2b75f18
--------------- Stack Dump Finished ---------------
[LOG]	Racist Eskimo's Inner Demon uses Brain Storm.
[MIND CRIT %]	16.1
[LOG]	#{bold}#Racist Eskimo's Inner Demon's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam	151.52725407241
[PROJECTOR] after difficulty dam	151.52725407241
[PROJECTOR] res	5	0.95	 on dam	84.855262280552
[PROJECTOR] after resists dam	80.612499166524
[PROJECTOR] after flat damage armor	80.612499166524
[PROJECTOR] final dam after static checks	80.612499166524
[PROJECTOR] final dam after hooks and callbacks	80.612499166524
checkHit	35.55	23.3
=> chance to hit	81
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data-mindslayer/damage_types.lua:53: attempt to index global 'self' (a nil value)
stack traceback:
	/data-mindslayer/damage_types.lua:53: in function 'projector'
	/engine/interface/ActorProject.lua:198: in function 'project'
	/data/talents/psionic/focus.lua:125: in function </data/talents/psionic/focus.lua:118>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 useTalent
	At /mod/ai//tactical.lua:382 runAI
	At /mod/ai//tactical.lua:408 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1175 
 ----------------  Stack Dump ----------------
2: table // 2b75f18
1: table // 2b75f18
--------------- Stack Dump Finished ---------------
[LOG]	Porelrath the rattlesnake uses Vault.
[LOG]	Racist Eskimo's Inner Demon uses Brain Storm.
[MIND CRIT %]	16.1
[LOG]	#{bold}#Racist Eskimo's Inner Demon's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam	151.52725407241
[PROJECTOR] after difficulty dam	151.52725407241
[PROJECTOR] res	5	0.95	 on dam	84.855262280552
[PROJECTOR] after resists dam	80.612499166524
[PROJECTOR] after flat damage armor	80.612499166524
[PROJECTOR] final dam after static checks	80.612499166524
[PROJECTOR] final dam after hooks and callbacks	80.612499166524
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[USERCHAT] channel talk	pfhyyhtsche	tome	Ice Wall. it's amazing
[COROUTINE] registering	savefilepipe	thread: 0x0f2b0300
Saving JSON	true
[LOG]	Saving game...
[SOUND] loading from	/data/sound/actions/death.ogg	:=:	sound "/data/sound/actions/death.ogg" : <static>
checkHit	35.55	23.3
=> chance to hit	81
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data-mindslayer/damage_types.lua:53: attempt to index global 'self' (a nil value)
stack traceback:
	/data-mindslayer/damage_types.lua:53: in function 'projector'
	/engine/interface/ActorProject.lua:198: in function 'project'
	/data/talents/psionic/focus.lua:125: in function </data/talents/psionic/focus.lua:118>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 useTalent
	At /mod/ai//tactical.lua:382 runAI
	At /mod/ai//tactical.lua:408 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1175 
 ----------------  Stack Dump ----------------
2: table // 2b75f18
1: table // 2b75f18
--------------- Stack Dump Finished ---------------
[SAVEFILE PIPE] new save running in the pipe:	Racist Eskimo	game	::	game.teag	::	table: 0x0a59b268	=>	table: 0x0b43bfd8	(2834)
Loading savefile 	/save/racist_eskimo/
[LOG]	#UID:5727:0#Racist Eskimo's Inner Demon hits #fbd578#Racist Eskimo#LAST# for #SLATE#(15 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(54 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(29 absorbed)#LAST#, #ROYAL_BLUE#25 lightning#LAST#, #ROYAL_BLUE#54 lightning#LAST#, #{bold}##ROYAL_BLUE#81 lightning#{normal}##LAST#, #{bold}##ROYAL_BLUE#81 lightning#{normal}##LAST#, #{bold}##ROYAL_BLUE#81 lightning#{normal}##LAST# (320 total damage).
[LOG]	#UID:1940:0##fbd578#Racist Eskimo#LAST# hits Racist Eskimo's Inner Demon for #SLATE#(24 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	#{bold}#Racist Eskimo the level 12 cornac mindslayer was electrocuted to death by Racist Eskimo's Inner Demon on level 3 of Norgos Lair.#{normal}#
[LOG]	#{bold}##UID:5727:0#Racist Eskimo's Inner Demon killed #fbd578#Racist Eskimo#LAST#!#{normal}#
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c4c11a8	=>	table: 0x0f2b0700	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/racist_eskimo/game.teag.tmp
Saved zipname /save/racist_eskimo/game.teag.tmp
Saved zipname /save//world.teaw.tmp

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: Comprehensive Mindslayer rework

#105 Post by Parcae2 »

PS: Darkgod wants to incorporate the new trees once they are stable and balanced. He says to whip you.

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