edge2054 wrote:I'm going to rename Temporal Fugue to something more Paradoxy and rework the bonus damage on Paradox Bolt into a variation of the Lorentz Contraction (Ladder Paradox). It's already doing this basically but I want it to be more like -50% damage if the ball is 10 tiles away from the caster and +50% at range one or something.
Honestly I really really like the way Paradox Bolt works now. Maybe it doesn't fit well conceptually, but mechanically, teleporting and leading your bolts around makes for great gameplay. Plus choosing how far away you want to start your bolt when your target is right in your face. Can I afford to delay the damage by a turn or two, or should I start the bolt closer so that I get the damage now, even if that means I'll be doing less?
If the bolt just does more damage at closer range then I'll always just start it right on top of whatever I want to hit with it.