New Player Experience Improvements

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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DragonMasterHawk
Wayist
Posts: 24
Joined: Sat Dec 25, 2010 12:46 pm

Re: New Player Experience Improvements

#31 Post by DragonMasterHawk »

HousePet wrote:There are far more important things to address for the new player experience, most new players have played some sort of game like this before and would know that adventurers are murderous bastards.
Not only is this wrong, it's an exceedingly dangerous way of thinking. In terms of "classic roguelikes", Tome is easily the biggest and receives the most outside attention. It's even on Steam. There's really no basis to assume much of anything regarding new players.

In fact, it's sort of a self fulfilling prophecy. If you design with those sorts of assumptions, then over time your assumptions will become true.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: New Player Experience Improvements

#32 Post by HousePet »

The second half of that sentence was a joke.
My feedback meter decays into coding. Give me feedback and I make mods.

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: New Player Experience Improvements

#33 Post by Mankeli »

DragonMasterHawk wrote:
HousePet wrote:There are far more important things to address for the new player experience, most new players have played some sort of game like this before and would know that adventurers are murderous bastards.
Not only is this wrong, it's an exceedingly dangerous way of thinking. In terms of "classic roguelikes", Tome is easily the biggest and receives the most outside attention. It's even on Steam. There's really no basis to assume much of anything regarding new players.

In fact, it's sort of a self fulfilling prophecy. If you design with those sorts of assumptions, then over time your assumptions will become true.
Eh, first time noobs not starting on insane difficulty is a pretty darn realistic assumption to make which I personally feel was kind of the point HousePet was trying to make (in the part of the post that you failed to quote). I don't really understand how people who 1) have played the game for a long time and 2) because of the former, have been new players once themselves can't make any predictions of what new players might or might not like. The whole point of additional difficulty levels is the add challenge after you have have learned how to play the game and feel like facing additional challenges.

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