
Artificial Mist sounds good!
If rogues were capable of creating traps out of nothing McGuyver's style, then at least the talent should have a chance failure like Ammo Creation, but this would make the whole skill too unreliable and so quite a wast of TPs. Maybe a mid long cooldown (like 40 per trap) could balance its intrinsic power without requiring materials? But this would make it an hassle to place a fair sequence of traps to prepare some fireworks for a group of enemies then lure them in... I was thinking to materials to make it so that if you are well prepared, you can bring the hell upon your foes.
Maybe an innate talent to extract trap components from items, similar to Extract Gems, could do some good? Maybe I'm just over-thinking
