Giving players a chance to complete the "Suicide Crypt"

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tabc3dd
Yeek
Posts: 12
Joined: Mon Apr 16, 2012 1:25 pm

Giving players a chance to complete the "Suicide Crypt"

#1 Post by tabc3dd »

*Small spoilers, I'll try to be as vague as possible*

Everyone here knows of the "suicide crypt" overmap event that starts appearing after level 25-ish. This dungeon is pretty much unwinnable in insane and madness, full of large rooms with ranged enemies that apply many debuffs and often teleport you (not to mention the huge level gap). Unfortunately I suffer from completionist syndrome and will always try to do this quest, which generally ends in the loss of a high-ish level insane character (which I might add is rather frustrating).

Why not make this event spawn an overmap crypt entrance, after all your character can probably remember the place. Coming back later prevents you from trying to save the girl, you automatically encounter the boss when you arrive at the last floor. However killing the boss counts as completing the quest, no matter how late you come back.

It's a shame to have an entire zone usually ignored by players due to how unforgiving it is, this might help a bit (and save my sanity too :lol: )

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Giving players a chance to complete the "Suicide Crypt"

#2 Post by Velorien »

So what exactly is the benefit of completing the crypt if you can't save the girl, given the awful risk/reward ratio and the lack of fixed artefact loot?

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Giving players a chance to complete the "Suicide Crypt"

#3 Post by edge2054 »

Do you even get the quest if you don't enter the crypt?

Einzbern
Higher
Posts: 52
Joined: Mon Aug 04, 2014 10:27 pm

Re: Giving players a chance to complete the "Suicide Crypt"

#4 Post by Einzbern »

If you don't mind mods, http://te4.org/games/addons/tome/kryl_map does exactly just this.

tabc3dd
Yeek
Posts: 12
Joined: Mon Apr 16, 2012 1:25 pm

Re: Giving players a chance to complete the "Suicide Crypt"

#5 Post by tabc3dd »

@Velorien : Exp is exp, still some possible artifact from the boss and a sense of completion (I'm a wierd person)
@Edge2054 : To be honest I don't know
@Einzbern : Thanks I'll have a look. I probably won't use it though, it feels like cheating

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Giving players a chance to complete the "Suicide Crypt"

#6 Post by HousePet »

Insane and madness isn't supposed to be winnable. :lol:
My feedback meter decays into coding. Give me feedback and I make mods.

Dracos
Archmage
Posts: 405
Joined: Sun Jul 13, 2014 4:09 pm

Re: Giving players a chance to complete the "Suicide Crypt"

#7 Post by Dracos »

Kryl map is great.

Just for post 2:
If you haven't unlocked DoomElf, that dungeon is part of the unlock.
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.

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