Override: Active/passive, instant, 3 cooldown. Activate to select an element. That element is added onto each staff you wield that doesn't already have it. At level 5, all damage you do is converted to the selected element(but only while wielding a staff). Additionally, the critical chance of channel staff is increased by X%. Replaces defensive posture.
Power Surge: Passive. Whenever channel staff attains critical power, your spellpower is increased by X for 4 turns, stacking up to 4 times. Additionally, the critical damage of channel staff is increased by X%. Replaces blunt thrust.
New Staff Combat Abilities
Moderator: Moderator
Re: New Staff Combat Abilities
Sounds neat. I like them both.
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Doctornull
- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: New Staff Combat Abilities
Cool.RedBucket wrote:Override: Active/passive, instant, 3 cooldown. Activate to select an element. That element is added onto each staff you wield that doesn't already have it. At level 5, all damage you do is converted to the selected element(but only while wielding a staff). Additionally, the critical chance of channel staff is increased by X%. Replaces defensive posture.
That's already a Staff ego type.RedBucket wrote:Power Surge: Passive. Whenever channel staff attains critical power, your spellpower is increased by X for 4 turns, stacking up to 4 times. Additionally, the critical damage of channel staff is increased by X%. Replaces blunt thrust.