auto-use when enemy in range

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
grobblewobble
Archmage
Posts: 336
Joined: Tue Jan 28, 2014 4:39 pm

auto-use when enemy in range

#1 Post by grobblewobble »

The auto-use options are gold, however there is one option I'd really like to see added.

When I set an attack talent with a limited range on "auto-use when enemy visible", it will trigger too early. Ideally I'd like to see an option where the talent is fired as soon as there is an enemy visible and in range..

parcel
Thalore
Posts: 123
Joined: Tue Oct 22, 2013 3:03 am

Re: auto-use when enemy in range

#2 Post by parcel »

Also, the cursed's rampage talent should toggle off auto-use, or allow instants to be used without changing duration, but the latter would be a big shift for gameplay balance. And predator/fears need to look better in comparison to rampage, not worse.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: auto-use when enemy in range

#3 Post by Suslik »

And predator/fears need to look better in comparison to rampage, not worse.
you're welcome to make a shader

ooli
Halfling
Posts: 106
Joined: Mon Dec 23, 2013 9:12 am

Re: auto-use when enemy in range

#4 Post by ooli »

this addon: http://te4.org/games/addons/tome/extended_auto_use
add 2 option to the auto-use menu: Use when ennemy visible and in range, and Use when ennemy within 2 tiles.
It's so usefull I hope it become part of the core game

Post Reply