You know that Deflection is really underwhelming for a passive defense; at ~80 mindpower and an effective talent level of 5, deflection only deflects a maximum of 280 or so damage, which is pretty much just a bit over 8 damage deflected per turn after something blasts through the 280 damage deflection shield with a critical soul rot or something at the start of the encounter against a bunch of blood mages in nightmare+ mark of the spellblaze or normal+ rhak'shor pride; I won't even mention high peak or slime tunnels.
I wouldn't be surprised if alot of people on nightmare+ only put 1 point into Deflection, even lategame.
Make Deflection better
Moderator: Moderator
-
- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: Make Deflection better
Another way to look at Deflection is that it's over ~200 extra hit points, about on par with Blurred Mortality, and that these extra HP stack with pretty much everything.
Hmm, makes me want to play a Doomed + Necromancy Adventurer...
Hmm, makes me want to play a Doomed + Necromancy Adventurer...