Everyone thought the third race of elves died in the Spellblaze. Little did they know that they survived, under the deep waters....
Naga Race
Stats: +2 Dex, +2 Cun
Innate Water Breathing
Innate Spit Poison ability
100% poison resistance
Start with Exotic Weapons (1) (tridents, ya'know)
Racial ability tree focused on water, lightning and poison (resists/buffs/etc)
Life per level: 10
Experience penality: 35%
Unlocked when siding with Salsul in the Temple of Creation
Thoughts?
Race: Naga
Moderator: Moderator
Race: Naga
Please help with the ToME wiki!
Re: Race: Naga
A seperate campaign is planned, as they don't fit the main campaign.
However, I see no reason these alternate campaign races shouldn't be added to ID and Arena modes.
However, I see no reason these alternate campaign races shouldn't be added to ID and Arena modes.
My feedback meter decays into coding. Give me feedback and I make mods.
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Crim, The Red Thunder
- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Race: Naga
Orcs too! Get DG to push orcs as a playable ID/Arena race! Orcs can fight too, y'know, and it'll be good testing for the upcoming orc campaign! (And of course, give us our naloren and minotaur's too. (Maybe even a temporal warden tie-in...) Even some lichs/vampires. More races/classes = more replayability. Cannot EVER go wrong with that.)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.