Race: Naga

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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ibanix
Wyrmic
Posts: 244
Joined: Thu May 23, 2013 12:25 am

Race: Naga

#1 Post by ibanix »

Everyone thought the third race of elves died in the Spellblaze. Little did they know that they survived, under the deep waters....

Naga Race
Stats: +2 Dex, +2 Cun
Innate Water Breathing
Innate Spit Poison ability
100% poison resistance
Start with Exotic Weapons (1) (tridents, ya'know)
Racial ability tree focused on water, lightning and poison (resists/buffs/etc)
Life per level: 10
Experience penality: 35%

Unlocked when siding with Salsul in the Temple of Creation

Thoughts?
Please help with the ToME wiki!

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Race: Naga

#2 Post by HousePet »

A seperate campaign is planned, as they don't fit the main campaign.

However, I see no reason these alternate campaign races shouldn't be added to ID and Arena modes.
My feedback meter decays into coding. Give me feedback and I make mods.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Race: Naga

#3 Post by Crim, The Red Thunder »

Orcs too! Get DG to push orcs as a playable ID/Arena race! Orcs can fight too, y'know, and it'll be good testing for the upcoming orc campaign! (And of course, give us our naloren and minotaur's too. (Maybe even a temporal warden tie-in...) Even some lichs/vampires. More races/classes = more replayability. Cannot EVER go wrong with that.)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
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