For balancing effects diminishing returns has proven its value in many other game. Especially games where PvP plays an important role, most effects that slow or otherwise hinder an opponent are subject to diminishing returns. For example:
WoW wiki diminishing returns.
Not all effects should be affected by this, but here is a short list of some that might:
Code: Select all
Dazed
Stunned
Frozen
Confused
Blinded
Silenced
Pinned
Disarmed
Paralyze
Slowed
Whenever one of these effects ends on the player, the player gets a temporary buff against that effect. For example, in the form of an effect called: Daze_resistant.
> reduced chance to suffer from the effect (higher saves versus this effect)
> if the same effect is applied again, halve the duration of that effect.
I propose a 3-turn buff whenever one of the above effects ends on a player or a monster.