Alternative to raising level cap(and raising lvl cup :)

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Postman
Archmage
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Alternative to raising level cap(and raising lvl cup :)

#1 Post by Postman »

It seems majority strongly in favor of cap at lvl 50. How about introducing slower leveling characters with exp penalty like 100~150% and corresponding compensation ?

Aquillion
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Re: Alternative to raising level cap(and raising lvl cup :)

#2 Post by Aquillion »

That has most of the problems of a raised level cap, though. You'll still end up with late-game content suddenly becoming impossible to balance for those characters.

Final Master
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Re: Alternative to raising level cap(and raising lvl cup :)

#3 Post by Final Master »

You've been here long enough, don't you remember that both the skeleton and ghoul races were at 100% xp penalties until relatively recently? That was changed due to the faster pace of the game, and for the fact that xp penalties don't ... really mean anything.
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Palparepa
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Re: Alternative to raising level cap(and raising lvl cup :)

#4 Post by Palparepa »

I suggest keeping the cap, but adding some small bonus past level 50, like a stat point every 100% exp. This way you get something while not imbalancing the endgame too much.

Canderel
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Re: Alternative to raising level cap(and raising lvl cup :)

#5 Post by Canderel »

I like th idea, though I'd make it more or scale quicker. So at 100, 300, 1000, 3000, 9000, and so on, else you favour yeeks with xp boon and they can just farm to make up the difference in starting stats.

Postman
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Re: Alternative to raising level cap(and raising lvl cup :)

#6 Post by Postman »

Another solution to Yeek problem is focused stat. Only biggest stat increase(or 2 biggest stat)

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