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TOME generate random weapons of a particular subtype

Posted: Tue Jan 23, 2024 7:19 am
by jackryan
Hi there! I recently returned to playing TOME after taking a long break and noticed that one of my favorite addons, "Playable Nalore Race," was not functioning as expected. The regular non-unique and non-randart whips and tridents were missing the weapon talents added by the addon. To investigate this issue, I enabled debug mode and created a new character specifically for testing purposes. I started a fresh game and saved it. However, I encountered difficulties in getting the random item filter to work correctly. Regardless of the parameters I entered, it seemed to either have incorrect syntax or completely ignore the values I provided.

I would like to know if there is a way to specifically generate random weapons of a particular subtype (such as whips or tridents) in order to test different non-artifact and non-unique options. Currently, the game generates items from all categories, making it quite tedious to wait for a whip or trident to appear.

Any assistance with this matter would be greatly appreciated since I have been unable to find comprehensive information or documentation on how to properly structure the random item generation filters.

Re: TOME generate random weapons of a particular subtype

Posted: Tue Jan 23, 2024 10:10 am
by Moasseman
I'm not particularly adept at the debug item generator but are ya sure ya running the newest version of naloren? It should be up-to-date and as far as I know, not have major issues https://te4.org/games/addons/tome/nalorenrace