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[no bug] (Crusader/Righteous Strength) no cool-down

Posted: Mon Aug 16, 2021 10:10 am
by ooli
Which is pretty unique for a Sustain, and seems to cause problem for use by the NPC. And prevent the player from deactivating it manually

the code is as follow :
name = "Righteous Strength",
type = {"celestial/crusader",3},
require = divi_req_high3,
points = 5,
mode = "sustained",
sustain_positive = 20,
getArmor = function(self, t) return self:combatTalentScale(t, 5, 30) end,
getDamage = function(self, t) return self:combatTalentSpellDamage(t, 10, 120) end,
getCrit = function(self, t) return self:combatTalentScale(t, 3, 10, 0.75) end,
getPower = function(self, t) return self:combatTalentScale(t, 5, 15) end,
activate = function(self, t) ..Etc
Without the usual 'Cooldown' tag between the 'mode' tag and the 'sustain_positive' tag:
name = "Weapon of Light",
type = {"celestial/combat", 1},
mode = "sustained",
require = divi_req1,
points = 5,
cooldown = 10,
sustain_positive = 10,

Re: [1.7.4] the (Crusader/Righteous Strength) sustain has no cool-down

Posted: Mon Aug 16, 2021 1:10 pm
by Moasseman
Not having a cooldown on a sustain isn't really unique (Stalk, Gloom, Beyond the Flesh etc)

I can't replicate being unable to turn it off manually, are you sure you don't just have it on autocast so the autocast turn it back on right away?

Also how are enemies having issues with it?

Re: [1.7.4] the (Crusader/Righteous Strength) sustain has no cool-down

Posted: Mon Aug 16, 2021 2:11 pm
by ooli
You right that was my autocast! and I just never met a NPC with that sustain.. I guess I should look more closely

I forgot about Stalk and gloom. I still dont get why thoses are sustain then, but that is another discussion

Re: [1.7.4] the (Crusader/Righteous Strength) sustain has no cool-down

Posted: Tue Aug 17, 2021 8:46 am
by Mr Frog
ooli wrote: Mon Aug 16, 2021 2:11 pm You right that was my autocast! and I just never met a NPC with that sustain.. I guess I should look more closely

I forgot about Stalk and gloom. I still dont get why thoses are sustain then, but that is another discussion
my best guess is that at some point in the distant past Gloom would affect allies and so would want to be turned off sometimes

as for Stalk... no idea lmao