Page 1 of 1
[1.7.4][FC] Drem NPCs have dwarf racials
Posted: Mon Jul 05, 2021 3:36 pm
by Zeyphor
Drem NPCs, such as those in alt maze, appear to have the talent, dwarven resilience
this clearly shouldn't be the case if you have the cults DLC, seeing as how it adds the drem race, which has its own, different racials
Re: [1.7.4][FC] Drem NPCs have dwarf racials
Posted: Thu Jul 08, 2021 1:15 am
by nsrr
Zeyphor wrote: ↑Mon Jul 05, 2021 3:36 pm
this clearly shouldn't be the case if you have the cults DLC, seeing as how it adds the drem race, which has its own, different racials
Not a bug. As a proposed change, I would disagree, anyway, for a few reasons.
First, it would be weird for a DLC to change an enemy base type so drastically. Second, I have no interest in rares+ having Frenzy. Third, lore-wise the Drem from Kroshkurr and the Drem you encounter in dungeons of Eyal are of a different caliber. Kroshkurr Drem are more intelligent and are ruled by their own mind and will, not driven my instinct and madness. If anything, I would say wild Drem could stand to lose the Dwarf racial tree, especially as some of the talents are more properties of their society than their physical nature. They aren't really high impact talents, though, so it's not that big of a deal as far as the gameplay impact. Quite the opposite for Drem racials, most especially Frenzy.
Re: [1.7.4][FC] Drem NPCs have dwarf racials
Posted: Thu Jul 08, 2021 5:54 am
by ScienceBall
nsrr wrote: ↑Thu Jul 08, 2021 1:15 am
it would be weird for a DLC to change an enemy base type so drastically.
From looking at the code, the only instance I found of an enemy base type being changed is Walrog. Walrog has a base game version, but Ashes of Urh'Rok replaces him with a different version. I don't know if there are any other cases.
EDIT: Ashes of Urh'Rok, not Forbidden Cults.
Re: [1.7.4][FC] Drem NPCs have dwarf racials
Posted: Mon Jul 12, 2021 12:16 am
by Moasseman
Moved this to GEneral Discussion as it's not really clearly a bug