ToME mentioned in this long history of roguelikes
Posted: Thu Mar 19, 2020 8:42 pm
Everything about ToME
https://forums.te4.org/
The motto of nowadays.HousePet wrote:I suspect their research wasn't exhaustive.
Frumple wrote:... doesn't it get T4's history somewhat wrong? It was PernAngband -> TOME (middle earth/T2, dodging grumpy copyright holders and adding a lot of stuff) -> T3 (of DBZ mod note, mostly, to my memory) -> T4 (Middle earth -> Maj'Eyal, preempting possibly grumpy copyright holders), if my memory's not failing me. Didn't start out as ToME, that happened mostly due to McCaffrey pitching a fit over fan works.
For what it's worth, I've seen a food/sleep mechanic implemented pretty decently before in a roguelike -- Incursion does it quite well, using a (well, theoretically) limited food supply as a resource for (not actually necessary, as I've won fairly long Inc runs without doing it) resting, which does a number of things and includes an ambush mechanic as well. It's not a primary healing source, really, but it's a big reset button on your health/etc. and does some other stuff. It was a food mechanic actually done well in a roguelike system. There's other games that uses food as a buffing mechanic or whatever instead of a otherwise useless countdown clock that kills you if you don't waste time attending it, which can be pretty alright, too.Hunter wrote:Edit: One of the truly great, truly genius innovations of modern Rogue-likes was getting rid of that damned food/hunger and sleep aspects. God I hated those so much. If ToME still had those, I'd have quite pretty quickly.