1.6.2 Good, bad, and holy hell is it riddled with bugs (?)
Posted: Tue Nov 26, 2019 4:35 am
My experience with the newest patch is limited but here are my thoughts:
1. New Disruption Shield (after 1.6) is... okay. Not as good as the classic but not a disaster either. Nice job on the quick fix to that.
2. Cursed... I didn't get far but it feels much improved. The new Predator tree is much better. Don't love the 3rd Cursed aura skill as it feels anti-thematic but my reaction is probably irrelevant.
3. Better runes. Much obliged.
And now the bad:
4. Geez... the teleporting enemies. Urkkis (spelling) is damn-near impossible. He just teleports away, heals up to full and then hunts me down. Rinse and repeat. I have no problem with enemies being more tactical BUT no one thought to add a way to manage it. There ought to be more skills or abilities or runes or whatever that can prevent teleport or similar.
I really think, for example, that anti-magic should nerf the manaclash skill because it's obscene and add an anti-teleport status effect that stops you from teleporting away via runes, magical items, or any magic resource.
5. The difficulty spikes... just cruising along with zero problems. The game even feels easy and then... BAM! Indestructible enemy. I actually wouldn't mind this at all if it wasn't for #4.
6. The game is unplayable because I get LUA errors constantly. I literally saw less than half a dozen over five years and I keep getting them with 1.6 and above. I get it... it was a big update and there's lots to patch up so I'm not upset about it. I just thought it deserved mention.
UPDATE: I think it's just one bug and entirely associated with slingers. They can't move or attack and if you close the windows then you can just walk up (more will open every turn) and kill them and then the game is fine.
UPDATE#2: apparently it's more than that. Whatever, I'm sure it'll be worked out.
7. Still nothing has been done about the garbage that is the Necromancer... I mean, come on? Couldn't give it one cool thematic category or fix the incoherent Shades category or anything? Just going to let it sit there and suck?
1. New Disruption Shield (after 1.6) is... okay. Not as good as the classic but not a disaster either. Nice job on the quick fix to that.
2. Cursed... I didn't get far but it feels much improved. The new Predator tree is much better. Don't love the 3rd Cursed aura skill as it feels anti-thematic but my reaction is probably irrelevant.
3. Better runes. Much obliged.
And now the bad:
4. Geez... the teleporting enemies. Urkkis (spelling) is damn-near impossible. He just teleports away, heals up to full and then hunts me down. Rinse and repeat. I have no problem with enemies being more tactical BUT no one thought to add a way to manage it. There ought to be more skills or abilities or runes or whatever that can prevent teleport or similar.
I really think, for example, that anti-magic should nerf the manaclash skill because it's obscene and add an anti-teleport status effect that stops you from teleporting away via runes, magical items, or any magic resource.
5. The difficulty spikes... just cruising along with zero problems. The game even feels easy and then... BAM! Indestructible enemy. I actually wouldn't mind this at all if it wasn't for #4.
6. The game is unplayable because I get LUA errors constantly. I literally saw less than half a dozen over five years and I keep getting them with 1.6 and above. I get it... it was a big update and there's lots to patch up so I'm not upset about it. I just thought it deserved mention.
UPDATE: I think it's just one bug and entirely associated with slingers. They can't move or attack and if you close the windows then you can just walk up (more will open every turn) and kill them and then the game is fine.
UPDATE#2: apparently it's more than that. Whatever, I'm sure it'll be worked out.
7. Still nothing has been done about the garbage that is the Necromancer... I mean, come on? Couldn't give it one cool thematic category or fix the incoherent Shades category or anything? Just going to let it sit there and suck?