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What's the point of nerfs and chronomancer conoisseurs

Posted: Sat Mar 10, 2018 3:43 am
by butthurt
I'm just wondering what's the point of nerfing stuff in a single player game. I've only been playing since 1.4, and from what I remember since then, I quite liked the changes made so far, but from playing some other online games, have been traumatized and have flashbacks everytime I hear the word nerf, even tough from meeting a fair share of some unique archers hitting me for 10k in half a turn, I can see why sometimes nerfs are necessary.


Basically the reason I am making this thread is because chronomancers are the greatest things that have ever happened in my life, and I have nightmares about them being changed in any way for the worse, and I'm totally for reals going to a forest to hang myself if they ever get a nerf bat. Seriously though, to all involved in the making of the chronomancers, the psionics, and the coolest hobo ever the oozemancer, you people are the greatest artists in the history of humanity, like van gogh you will be recognized after death as the post mortem art gods that you are. That is all and thank you.

Re: What's the point of nerfs and chronomancer conoisseurs

Posted: Sat Mar 10, 2018 4:14 am
by HousePet
A major part of the game is that it is supposed to be a challenge.
I can remember when Oozemancer came out originally, the only challenge was to stay awake and actually care about finishing the game with it.

There are other important things too, such as making sure that the game is possible with every class. This becomes a problem if you adjust the game difficulty to match badly balanced classes, as you end up constantly chasing your own tail as the power creep keeps rising. Consider the amount of work involved in nerfing a couple of classes versus buffing every other one. You can just buff every other class, but that mean energy isn't being put into making more game.

Re: What's the point of nerfs and chronomancer conoisseurs

Posted: Sat Mar 10, 2018 4:35 am
by Jarinex
If there’s no challenge, then it’s no fun imo. Balance is always necessary in any game to make things challenging.

That isn’t to say some classes can be a little stronger than others, but having things too powerful makes it boring.

Re: What's the point of nerfs and chronomancer conoisseurs

Posted: Sun Mar 11, 2018 5:35 am
by Kruzifixxion
Where is the no option?

Re: What's the point of nerfs and chronomancer conoisseurs

Posted: Sun Mar 11, 2018 2:38 pm
by butthurt
Kruzifixxion wrote:Where is the no option?

Why would you need a no option my friend?
HousePet wrote:A major part of the game is that it is supposed to be a challenge.
I can remember when Oozemancer came out originally, the only challenge was to stay awake and actually care about finishing the game with it.

Wish I was here at the time to experience god forest hobo. I also missed god arcane blade with unnerfed great weapon focus.


Overall I have 0 complaints about this game though, but I do have waking nightmares and inner demons about some of my fave classes getting screwed with, that's mostly from past traumas from other games and me having ptsd about it.



This is the best game ever with the best and most unique classes ever, let's say they nerfed or removed paradox mage's attenuate and cease to exist, there is no other game made so far where I could remove people from the timeline like this while slowing the gravity around them. I can't sleep at night man.

Re: What's the point of nerfs and chronomancer conoisseurs

Posted: Mon Mar 12, 2018 11:07 am
by sajberhippien
I think it's easy to see the difficulty of the game only from the perspective of one's own skill level. And I think thst goes for anyone. For me at least, there's no race/class combo that provides "no challenge" even at normal or nightmare. For better players, it might be harder to challenge them.

While I don't particularly like the chronomancer, I agree with the OP that classes don't need to be balanced against each other in a singleplayer games. Some are easier, some are harder.

A class needs buffing if it's an easy unlock or starter class and a mediocre or new player feels its hopeless to even try beating normal with it.

A class needs nerfing if a multitude of players feel they're not challenged at all playing it on madness.

Re: What's the point of nerfs and chronomancer conoisseurs

Posted: Wed May 16, 2018 6:29 pm
by dregenfox
sajberhippien wrote: While I don't particularly like the chronomancer, I agree with the OP that classes don't need to be balanced against each other in a singleplayer games. Some are easier, some are harder.

A class needs buffing if it's an easy unlock or starter class and a mediocre or new player feels its hopeless to even try beating normal with it.

A class needs nerfing if a multitude of players feel they're not challenged at all playing it on madness.
That's a perfect way to make the game perfectly bland.

Re: What's the point of nerfs and chronomancer conoisseurs

Posted: Sun Feb 03, 2019 12:56 am
by isaacssv552
dregenfox wrote:
sajberhippien wrote: That's a perfect way to make the game perfectly bland.
There is a huge gulf in power/complexity between 'cannot possibly beat normal/adventure without expert skill level' and 'makes madness/rougelike a complete cakewalk in the hands of a skilled player.'

Re: What's the point of nerfs and chronomancer conoisseurs

Posted: Sun Feb 03, 2019 1:43 am
by Doctornull
I made my temporal clone register a new account so I could vote twice, but only one vote appears due to rethreading.


Remember that this game is produced by amateurs with very little QA / test engineering oversight, so basically the player base are the testers / QA folks.

Sometimes the mechanics will work perfectly as planned, but often things need tweaking. Those tweaks might be buffs or nerfs. Code is an iterative thing, each iteration improving towards a better product overall.



Anyway. With addons being a thing, it's probably not too difficult to cut out the current Chrono classes and make them permanently available.

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