Last Hope Graveyard Quest, Get This......
Posted: Thu Dec 14, 2017 11:41 am
One of the elites that spawns from a coffin, is a lvl 35 and has resist all 60% and a few other resists on 60%, including 68% resist physical.....
I'm playing a rogue. Physical damage for days.
It has just over 1700 life and even though i can crit things for up to 700dmg, on average i hit this thing for 20-40.
But wait, there's more.
You may or not be thinking "you could eventually get it down maybe, you just need good sustain/resources" and you'd probably usually be right - I've gotten it down to 84% or so life (Flurry with lvl 5 Expose Weakness, levelled just for this fight) and within a turn or 2? It's back up to 100% health.
It also has a shield, that or may or may not be behind its healing.
When i say shield you may be wondering if i'm talking about an actual equippable shield, or magical shield. Let me straighten that out for you - it has both. So when i'm not doing 20-40dmg, i'm doing 0 on a magical shield and probably 0 when it's inevitably blocking, etc.
So it has 60% resist all, 68% physical damage resist, a one hand and shield, can cast a magical shield and can heal a 3rd of its health every so often.
On the bright (but mostly dark still) side, i can kite it down the corridor to a room near the boss door and fight it there every now and then because it doesn't do the highest damage. If i'm still unable to tackle it (will i ever be able to?) i can use all my rogueish tricks to get back to the entrance and get out again.
I say a room near the boss door and not just near the boss door, because did i forget to mention? It also has a long range pull, but of course not just any old pull, certainly not with everything else this walking swiss army knife has, a pull that leaves fire in the entire line it shoots out and nabs me from that i now need to run over to get back to the entrance and get out. Since he has a long range pull i need to use Rush, Movespd Inscript and Tumble, to get far enough away *after* it's used it's pull on me.
I couldn't make this up if i tried.
I'm playing a rogue. Physical damage for days.
It has just over 1700 life and even though i can crit things for up to 700dmg, on average i hit this thing for 20-40.
But wait, there's more.
You may or not be thinking "you could eventually get it down maybe, you just need good sustain/resources" and you'd probably usually be right - I've gotten it down to 84% or so life (Flurry with lvl 5 Expose Weakness, levelled just for this fight) and within a turn or 2? It's back up to 100% health.
It also has a shield, that or may or may not be behind its healing.
When i say shield you may be wondering if i'm talking about an actual equippable shield, or magical shield. Let me straighten that out for you - it has both. So when i'm not doing 20-40dmg, i'm doing 0 on a magical shield and probably 0 when it's inevitably blocking, etc.
So it has 60% resist all, 68% physical damage resist, a one hand and shield, can cast a magical shield and can heal a 3rd of its health every so often.
On the bright (but mostly dark still) side, i can kite it down the corridor to a room near the boss door and fight it there every now and then because it doesn't do the highest damage. If i'm still unable to tackle it (will i ever be able to?) i can use all my rogueish tricks to get back to the entrance and get out again.
I say a room near the boss door and not just near the boss door, because did i forget to mention? It also has a long range pull, but of course not just any old pull, certainly not with everything else this walking swiss army knife has, a pull that leaves fire in the entire line it shoots out and nabs me from that i now need to run over to get back to the entrance and get out. Since he has a long range pull i need to use Rush, Movespd Inscript and Tumble, to get far enough away *after* it's used it's pull on me.
I couldn't make this up if i tried.