Early Game Bosses are Lacking. Game Dumbed Down.
Posted: Thu Oct 20, 2016 7:05 am
Game dumbed Down - Cakewalk even with a Lvl 1 Challenge: This game had such promise, yet it failed to deliver the promised difficulty. The game is getting easier and easier to catter to the noob crowd. Crybabys want everything handed to them on a silver platter. And the developer makes the mistake to listen to them and nerf the game, WTF? why?.
Norgos Lair Forest Boss:
my lv1 character spammed ranged autoattack, bear was standing afk looking me deal dmg. Really? putting a gap closer to the bear was too hard for you?. It deals 0 dmg, the only way someone to die, is to get bored and press the [X close application button at top right of the screen]. So op boss. A melee creature with 0 mobility that stands there to die in ranged attacks.
Crystal Caverns Boss:
my lv1 character took no dmg, in entire fight, just rotate around him, his slowpoke projectile will never hit you. Boss that cant autoattack and cant move is too op. Please nerf more so it suicides before it appears in vision. Noobs maybe find a way to die to him, i dont know how? pressing X button maybe?
Heart of the Gloom Boss: The Withering Thing:
Trash said "u need to be lvl 1.000.000 to beat that thing", well, i did it on lvl 1 with 0 talents, 0 stats used. Easiest fight ever. In the previous fights you had to use the "Move" command. In this fight just spam "Autoattack" command to win. Excuse me, how can a boss deal less dmg than a simple mob? O noez it has "caster template", meaning this boss does no melee dmg, and has no spells, lol lol lol. Op Op Op.
Oh yeah it has summon shadow spell that supposedly 1shots you but my lvl 1 trap that does 1 dmg was too scary for them, the 4 shadows just standed afk looking at my trap afraid that the trap might look at them back funny. Really that easy, just go in that 1 tile width path, put the boss in front of you and the trap in your azz. The shadows stand still looking at the trap in your azz and dont bother to teleport, so op. and boss stands there doing less dmg than a mob, op op op. Just click autoattack and win. The fact that the boss was 7 lvls higher than me didnt even matter.
Rhaloren Camp Boss:
Is this a joke? Tell me. Omg look at my sexy tooltip spells, stating they do 60% of your max hp each. Too bad he never uses it, YES, in 10 turns of fight, 0 spells were used.
This boss is even easier than Norgos the guardian boss, kitable as hell, predictable as hell, melee mob with no dmg and 13 ACCURACY. YES LADIES AND GETTLEMEN, YOU HEARD RIGHT, the oppest boss ever, than has less chance to hit than a lv1 rat found in the beginning dungeon. OP OP OP. So how much damage did he do in this fight? assuming you are AFK and autoattack him without bothering to kite him, he does 0 dmg. 0 DMG!!! i repeat, in case you didnt hear, 0 DMG !!!. OP OP OP. Armor was nerfed because...??? because it was considered too good [30% dmg mitigration], Defense wasnt nerfed because...??? because hell knows why. 0 dmg from a boss? really? Yes 0 dmg before it dies. Nice gameplay, facecheck and autoattack a boss to death. The low dark vision of the dungeon makes the boss unable to cast a single spell ever, is kitable as hell. door, walls, all help to exploit his bad ai.
Conlusion:
I am sick of gimmick bosses that provide no challenge always dealing 0.0 dmg once countered. It's boring as hell, winning bosses with the same strategy always. All you have to do is autoattack to win. Other roguelikes force you to use healing potions or wands. I USED 0 INSCRIPTIONS HERE !!! Notice the diffence?.
When you can beat the entire game, without spending a single level up, you know something is off with its game balance. Uninstall maybe? winning is so easy it leads to skill attrophy. Yes, the dumbed down content weakens my playing skillz. Please buff... NOW!!!
Why is this game called roguelike? when there is exactly 0.0% chance of death? might as well remove the permadeath element. Where is the luck element? Where is the risk? Where is the Gambling? Nowhere, this game was dumbed down for the casuals. Even if i play perfectly, i have 0% chance to die. Other games force you to "play lottery" for daring to risk your character for a reward. This game does no such thing.
Even dark souls is better than this, at least it requires to learn a boss to defeat it, here? a) open tooltip menu b) ok, nothing serious c) proceed to wtf-pwn autoattack it to death. All bosses need major buffs, to obtain a specific niche, instead being "free loot". Might as well skip the dungeon and rush to the boss. Free win.
Ps. You will say: The game gets harder later...
I dont care. I played the early game and i found it lacking/
so what i am forced to wait 3-5 hours for the game to pick up ?
Norgos Lair Forest Boss:
my lv1 character spammed ranged autoattack, bear was standing afk looking me deal dmg. Really? putting a gap closer to the bear was too hard for you?. It deals 0 dmg, the only way someone to die, is to get bored and press the [X close application button at top right of the screen]. So op boss. A melee creature with 0 mobility that stands there to die in ranged attacks.
Crystal Caverns Boss:
my lv1 character took no dmg, in entire fight, just rotate around him, his slowpoke projectile will never hit you. Boss that cant autoattack and cant move is too op. Please nerf more so it suicides before it appears in vision. Noobs maybe find a way to die to him, i dont know how? pressing X button maybe?
Heart of the Gloom Boss: The Withering Thing:
Trash said "u need to be lvl 1.000.000 to beat that thing", well, i did it on lvl 1 with 0 talents, 0 stats used. Easiest fight ever. In the previous fights you had to use the "Move" command. In this fight just spam "Autoattack" command to win. Excuse me, how can a boss deal less dmg than a simple mob? O noez it has "caster template", meaning this boss does no melee dmg, and has no spells, lol lol lol. Op Op Op.
Oh yeah it has summon shadow spell that supposedly 1shots you but my lvl 1 trap that does 1 dmg was too scary for them, the 4 shadows just standed afk looking at my trap afraid that the trap might look at them back funny. Really that easy, just go in that 1 tile width path, put the boss in front of you and the trap in your azz. The shadows stand still looking at the trap in your azz and dont bother to teleport, so op. and boss stands there doing less dmg than a mob, op op op. Just click autoattack and win. The fact that the boss was 7 lvls higher than me didnt even matter.
Rhaloren Camp Boss:
Is this a joke? Tell me. Omg look at my sexy tooltip spells, stating they do 60% of your max hp each. Too bad he never uses it, YES, in 10 turns of fight, 0 spells were used.
This boss is even easier than Norgos the guardian boss, kitable as hell, predictable as hell, melee mob with no dmg and 13 ACCURACY. YES LADIES AND GETTLEMEN, YOU HEARD RIGHT, the oppest boss ever, than has less chance to hit than a lv1 rat found in the beginning dungeon. OP OP OP. So how much damage did he do in this fight? assuming you are AFK and autoattack him without bothering to kite him, he does 0 dmg. 0 DMG!!! i repeat, in case you didnt hear, 0 DMG !!!. OP OP OP. Armor was nerfed because...??? because it was considered too good [30% dmg mitigration], Defense wasnt nerfed because...??? because hell knows why. 0 dmg from a boss? really? Yes 0 dmg before it dies. Nice gameplay, facecheck and autoattack a boss to death. The low dark vision of the dungeon makes the boss unable to cast a single spell ever, is kitable as hell. door, walls, all help to exploit his bad ai.
Conlusion:
I am sick of gimmick bosses that provide no challenge always dealing 0.0 dmg once countered. It's boring as hell, winning bosses with the same strategy always. All you have to do is autoattack to win. Other roguelikes force you to use healing potions or wands. I USED 0 INSCRIPTIONS HERE !!! Notice the diffence?.
When you can beat the entire game, without spending a single level up, you know something is off with its game balance. Uninstall maybe? winning is so easy it leads to skill attrophy. Yes, the dumbed down content weakens my playing skillz. Please buff... NOW!!!
Why is this game called roguelike? when there is exactly 0.0% chance of death? might as well remove the permadeath element. Where is the luck element? Where is the risk? Where is the Gambling? Nowhere, this game was dumbed down for the casuals. Even if i play perfectly, i have 0% chance to die. Other games force you to "play lottery" for daring to risk your character for a reward. This game does no such thing.
Even dark souls is better than this, at least it requires to learn a boss to defeat it, here? a) open tooltip menu b) ok, nothing serious c) proceed to wtf-pwn autoattack it to death. All bosses need major buffs, to obtain a specific niche, instead being "free loot". Might as well skip the dungeon and rush to the boss. Free win.
Ps. You will say: The game gets harder later...
I dont care. I played the early game and i found it lacking/
so what i am forced to wait 3-5 hours for the game to pick up ?