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Gunslingers mobs

Posted: Sun Oct 02, 2016 1:34 pm
by Cathbald
Yeah I know it has been talked about before.
And until now I didn't really agree that sawbutchers and gunslingers mob were a problem (stronger yes but nothing more than that) but now... let's take a look at this screenshot

Image

I fully rest, I auto-explore and I die without having a turn to react. I deflected 358 damage. Still got hit for 482.

Am I supposed to be able to tank 840 damage every time I hit auto-explore at level 22?

Sorry for venting, just pissed about what happened...

Re: Gunslingers mobs

Posted: Sun Oct 02, 2016 7:30 pm
by Tyren
I feel for your dead character. Unfortunate that it couldn't see the danger before too late.
In unlit areas you should auto-explore only if you have a proper way to see the surroundings. Otherwise, it's prudent to use track or a wand of clairvoyance. Don't let this small mistake ruin your fun with the game.

Re: Gunslingers mobs

Posted: Sun Oct 02, 2016 8:34 pm
by Cathbald
I turned a corner and it was right behind it. Not a problem with unlit areas, it saw me at the same time I saw it.
I know I could have used a scouting talent (even though I often forget, except in a few zones where I know I often get surprised), and this is most definitely not ruining my fun with the game, I've been there too long :p

I just feel like auto explore shouldn't be a possible death sentence in the lower difficulties (below insane).
I've even had insane runs going as far as level 30-35 and autoexplore didn't kill me in those, so dying while using it in nightmare feels... weird.

Re: Gunslingers mobs

Posted: Sun Oct 02, 2016 10:38 pm
by dadito
You got hit 2 times and both of them crit, shit happens :lol:

Re: Gunslingers mobs

Posted: Sun Oct 02, 2016 11:50 pm
by Sheila
Armor. Armor would've saved you.
It's a bad idea to go without armor with embers on, sadly

Re: Gunslingers mobs

Posted: Mon Oct 03, 2016 7:13 am
by Coldbringer
Stuff like that is why I avoid playing on roguelike setting. There's too much potentially unfair, unbalanced stuff in the game. Made a post before about an Anorithil patrol member 1 shotting my level 50 decked out Gunslinger with a 1,800 damage critical hit in one spell. If that was in roguelike I would have ragequit the game at that point. Final boss doesn't even do that much damage.

But yeah those bee types have like 200% global speed IIRC so they do double attacks all the time. That damage is insane at level 22, in one turn. Could kill a character twice that level.

Another thing to watch out for is the monsters that use stealth like cats or temporal stalkers, if they are a rare with EOR classes they can do the same thing, 1 shot you before you can even do anything. A person posted about a sawbutcher cat that got him dead in one turn.

Re: Gunslingers mobs

Posted: Tue Oct 04, 2016 5:40 pm
by Zizzo
Seriously, it mystifies me that people still play this game with rares enabled or patrols and adventurers parties not blocked. Because stuff like this always happens…

Re: Gunslingers mobs

Posted: Tue Oct 04, 2016 10:31 pm
by bpat
Rares are easily the most interesting thing in this game. I don't understand how anyone could find the game fun without them since everything not randomized is a complete pushover.

Re: Gunslingers mobs

Posted: Tue Oct 04, 2016 11:57 pm
by HousePet
I could try to explain it to both of you, but you probably already know the answer and it doesn't really help with the problem. :P

Re: Gunslingers mobs

Posted: Wed Oct 05, 2016 6:22 am
by Coldbringer
Zizzo wrote:Seriously, it mystifies me that people still play this game with rares enabled or patrols and adventurers parties not blocked. Because stuff like this always happens…
it makes the game more challenging and fun. I haven't had an OP bee smash me in one turn yet, this is pretty rare occurence

Re: Gunslingers mobs

Posted: Wed Oct 05, 2016 2:04 pm
by St_ranger_er
I think, the downside of rare monsters that they drop those red items, which is barely useful. Beating them just doesn't feels rewarded enough for me. Maybe purple items will be better, or randomize drop between blue(?)-purple-red-randart. Oh wait, we already have pathols for blue (sometimes purple) drops.