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Antimagic for melee classes

Posted: Sat Apr 30, 2016 9:06 pm
by Laerte
I don't like the way Antimagic currently works to non WIL and CUN classes, and I would like to propose some changes:

- Make antimagic talents use the higher of WIL, STR and DEX to unlock the skills;
- Resolve and Antimagic shield could use combatTalentStatDamage picking the higher of WIL, STR and DEX;
- Aura of Silence could be based on the higher of Mindpower or Physicalpower (and may be Accuracy), or better, just make it irresistible;
- Mana Clash could be a ranged melee attack, like weapons of projection, doing manaburn damage, or simply keep it as a cast and change it to use combatTalentStatDamage. It should also afflict the target with either the "burns latent spell energy" (like inquisitor's weapons) or "disrupts spell-casting" (weapons of disruption).

My general sentiment is that all non magic melee classes, like warrior and rogues, should be viable and strong when taking the Antimagic. Antimagic should be a neutral tree, that everyone can take without sacrificing the main stats.

Re: Antimagic for melee classes

Posted: Sat Apr 30, 2016 10:27 pm
by Micbran
One idea that's been tossed around is make antimagic scale with spell save if it's higher than your mindpower.

Re: Antimagic for melee classes

Posted: Sun May 01, 2016 4:36 am
by Laerte
That could work too. The way things are now, only a few classes, most non melee, can fully use Antimagic.

Re: Antimagic for melee classes

Posted: Mon May 02, 2016 3:19 am
by anonymous000
You and I are feeling exactly the same about the antimagic tree

Here's my post in the "Ideas" board. Don't think changing the scaling alone would help much though, even if you stack wil/cun and take Superpower, the Antimagic tree itself does not really do much good to a melee class. The talents themselves need to change as well

http://forums.te4.org/viewtopic.php?f=39&t=46176

Re: Antimagic for melee classes

Posted: Sat May 14, 2016 8:05 am
by OrionJAnderson
What does "burns latent spell energy" do, anyway?

Re: Antimagic for melee classes

Posted: Thu May 19, 2016 8:56 am
by Danton
OrionJAnderson wrote:What does "burns latent spell energy" do, anyway?
Puts random spell talents on cooldown.

Re: Antimagic for melee classes

Posted: Thu May 19, 2016 3:50 pm
by Crim, The Red Thunder
Aura of silence should NOT be irresistable. Picture that from the other side of the scale. You'd be causing crazy numbers of rares to suddenly instantly screw a mage player character.

Re: Antimagic for melee classes

Posted: Fri May 20, 2016 12:07 am
by Laerte
Crim, The Red Thunder wrote:You'd be causing crazy numbers of rares to suddenly instantly screw a mage player character.
And how THAT could be a bad thing? :lol:

Re: Antimagic for melee classes

Posted: Fri May 20, 2016 11:23 pm
by Strongpoint
Rather off-topic, but I would prefer less severe variant of silence . Penally to spellpower and\or spellcasting speed would be less deadly but still interesting.