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1.4 Beta6 testing! GOGOGO!
Posted: Fri Jan 01, 2016 6:46 pm
by darkgod
http://te4.org/beta-test
Grab it and give it hell!
An unformatted changelog can be found there:
http://paste.net-core.org/mikucubesa.vhdl
Have much fun!
Re: 1.4 Beta testing! GOGOGO!
Posted: Fri Jan 01, 2016 9:18 pm
by jdisk
Well, what a nice start for 11111100000
And a first, rather annoying bug:
when you move to the right and the map wants to scroll, every second step it scrolls by 12 or 13 squares instead of just one. The map is thus wildly jumping fore and back. Rather annoying. This happens at least on the world map and in Zigur.
In case it matters: 1920x1200 fullscreen, graphic mode modern 48x48
Re: 1.4 Beta testing! GOGOGO!
Posted: Fri Jan 01, 2016 11:20 pm
by Einzbern
Nice.
Not sure if this is considered feature complete and you're just looking for bug reports ,or if things can still be added/fixed. Something I'd really like to see is improved tooltips in classic HUD style. In particular allow us to see how many combo points we have as a brawler at a glance like in modern view. As it stands we have to mouse over the buff to see how many we have. It's only a minor annoyance, but it'd be a really nice change I think.
Re: 1.4 Beta testing! GOGOGO!
Posted: Fri Jan 01, 2016 11:56 pm
by B4nk5y
I've fallen at the first hurdle unfortunately! I'm getting a freeze at 100% on the "New Game" progress bar. Here's the relevant output from the log:
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
Lua Error: /engine/Particles.lua:80: attempt to index a nil value
I've tried disabling various graphic settings, and messing with some other UI/video settings to no avail. Shall I log this in the bugs forum or do we have a different reporting mechanism for the beta?
Re: 1.4 Beta testing! GOGOGO!
Posted: Sat Jan 02, 2016 1:19 am
by B4nk5y
Quick update - I worked around it by archiving my user folder, allowing the game to recreate it, and copying across *just* the profile data (omitting saves).
Re: 1.4 Beta testing! GOGOGO!
Posted: Sat Jan 02, 2016 3:24 am
by Parcae2
Is this going to be released alongside the new DLC or separately?
Re: 1.4 Beta testing! GOGOGO!
Posted: Sat Jan 02, 2016 4:50 am
by astreoth
reached the far east as a reaver with the new worm tree it is awesome bugs everywhere.
krogar and fillarel both friendly and responding as if I helped them kill the other.
okay looked more and apparently earlier bug allied me with the orcs a route that apparently doesn't exist yet.
cannot enter last hope game unwinnable.
R.I.P kely "I hate elves anyway" the reaver
Re: 1.4 Beta testing! GOGOGO!
Posted: Sat Jan 02, 2016 6:19 am
by ghostbuster
Code: Select all
Added Rot and Blight trees to Reaver, buffed Corrosive Worm/Poison Storm
Actually, reaver just have Rot (which seems great) and do not get the Blight tree.
A couple of typos in the info of the Advanced shadowmancy tree. In both stone and cursed bolt descriptions "then" is replaced by "than".
Re: 1.4 Beta testing! GOGOGO!
Posted: Sat Jan 02, 2016 7:06 am
by astreoth
yeah the pastebin says blight was removed later on would like to know why and rot really is a fantastic defensive tree.
infestation alone got me through stuff like giant villages and orc ambushes.
Re: 1.4 Beta testing! GOGOGO!
Posted: Sat Jan 02, 2016 11:17 am
by jdisk
Phase dooring others seem to be broken. With a level 5 phasedoor, while I can select another creature and a target area, I (and not the creature) will be teleported to that area.
Re: 1.4 Beta testing! GOGOGO!
Posted: Sat Jan 02, 2016 11:27 am
by Mordy
The "see talents usage with a small icon on the map" shows up for any talent used, even if the player cannot see the NPC at all. Example : Unknown Tunnels, you see all the rogues of the map activate Stealth when you enter it.
On a side note, this same map still hides a lot of tiles of gameplay under the talent bar when scrolled to the bottom whereas most other maps will allow the screen to scroll a little further.
Re: 1.4 Beta testing! GOGOGO!
Posted: Sat Jan 02, 2016 12:05 pm
by tokariew
with normal size font, some equipment egos take to much size on inventory screen.
http://i.imgur.com/BOgvJMR.jpg
Re: 1.4 Beta testing! GOGOGO!
Posted: Sat Jan 02, 2016 12:28 pm
by darkgod
jdisk wrote:Well, what a nice start for 11111100000
And a first, rather annoying bug:
when you move to the right and the map wants to scroll, every second step it scrolls by 12 or 13 squares instead of just one. The map is thus wildly jumping fore and back. Rather annoying. This happens at least on the world map and in Zigur.
In case it matters: 1920x1200 fullscreen, graphic mode modern 48x48
Hum I cant seem to reproduce that, any mode info ? what's your scroll distance set to ?
Re: 1.4 Beta testing! GOGOGO!
Posted: Sat Jan 02, 2016 12:51 pm
by darkgod
B4nk5y wrote:Quick update - I worked around it by archiving my user folder, allowing the game to recreate it, and copying across *just* the profile data (omitting saves).
Fixed, probably, next beta please try to put those back in and see if it works please
Re: 1.4 Beta testing! GOGOGO!
Posted: Sat Jan 02, 2016 12:51 pm
by darkgod
Parcae2 wrote:Is this going to be released alongside the new DLC or separately?
Embers of Rage need 1.4, but will come later. But soon.