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1.3.2 quick beta test!

Posted: Fri Nov 27, 2015 1:26 am
by darkgod
So, http://te4.org/beta-test :)

Changelog:
Yeeks summoned Wayists do not drop items
Sludgenest drops Maj'Eyal items
Combat:combatSpeed can take an additional speed
Fixed Skirmisher's Swift Shot abuse
Prevented the vats in the old conclave vault from destroying stairs
Party members are cleaned of debuff when going to the Eidolon plane
Fixed Archery to properly do on_hit, on_crit, and on_kill effects. It can now handle multiple types of each from ranged weapons and ammo.
Make Contingency and Matrix respect fixed cooldowns
Fixes the nightmare part of curse of nightmares
Add proc chance to Warden's Call (for balance and bugfix)
Reduced the memory drag (but not altogether fixed) caused by Temporal Warden talents
Fixed inventory destruction caused by some Temporal Warden talents
Fixed Fearless Cleave
Roguelike mode characters can now enter the Eidolon plane by a special exploratory farportal event, thus making Utterly Destroyed achievement possible even in Roguelike mode
"make_escort" property can reference define_as fields of entities without a rarity
New string.prefix and string.suffix functions
Deus Ex Machina achievement altered and now possible to get
Reduced Insane and Madness flat level penalty, as it just made first levels harder than the rest of the game (which is still very madly hard)
Cancelling secondary target for Nature's Equilibrium now targets self.
Reduced Paradox cost on Time Shield, Webs of Fate, and Temporal Fugue
Fixed Twist Fate
Limited the number of possible charges of Lightning Catcher
Twist Fate gives audio feedback when an anomaly is held
Twist Fate gives better messages when an anomaly is targeted
Paradox Modifier can not reduce duration below one turn
Fixed weapon speed bug
Savefiles from previous minor patch versions will not require to check the "old savefiles" checkbox anymore
Savefiles from previous minor patch versions will not display the "download old data" popup anymore

Re: 1.3.2 quick beta test!

Posted: Fri Nov 27, 2015 3:55 am
by Effigy
I found an error while testing Temporal Warden:

Code: Select all

stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /data/talents/chronomancy/chronomancer.lua:293: table index is nil
stack traceback:
	/data/talents/chronomancy/chronomancer.lua:293: in function 'makeParadoxClone'
	/data/talents/chronomancy/bow-threading.lua:82: in function </data/talents/chronomancy/bow-threading.lua:64>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:271 useTalent
	At /mod/ai//tactical.lua:395 runAI
	At /mod/ai//tactical.lua:421 runAI
	At /mod/ai//party.lua:36 doAI
	At /mod/class/NPC.lua:72 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1255 
I already fixed it in git and made a merge request.

Re: 1.3.2 quick beta test!

Posted: Fri Nov 27, 2015 3:20 pm
by jdisk
I don't know if this is new in 1.3.2beta1, but:
The store doesn't want to sell me the second level of staff training when I am wearing Bolbum's Big Knocker.
Once I take that of, they happily take my money and teach me level 2 (to 1.2)

Re: 1.3.2 quick beta test!

Posted: Fri Nov 27, 2015 4:24 pm
by jdisk
And one more.
After being killed in the ambush I wake up with a quite impressive shield going.

Re: 1.3.2 quick beta test!

Posted: Fri Nov 27, 2015 8:03 pm
by Zireael
There's a load of engine improvements and fixes, for instance http://git.net-core.org/tome/t-engine4/ ... ea5fde4e35, which as far as I can see were not incorporated in 1.3.2.

Is it me or are they not coming?

Re: 1.3.2 quick beta test!

Posted: Fri Nov 27, 2015 10:14 pm
by darkgod
Patch level releases are only for bugfixing.

1.4 will be out soon enough with all those; and moar ! :)

Zireael, if you want to use those new stuff right now in your devs just grab tome's git master and drop in the .exe/.dll files from 1.3; it'll work :)

Re: 1.3.2 quick beta test!

Posted: Sat Nov 28, 2015 3:36 am
by Einzbern
Out of curiosity, is 1.4 intended to be(or released with) Embers of Rage, or is it something separate?

Re: 1.3.2 quick beta test!

Posted: Sat Nov 28, 2015 3:39 am
by Effigy
I just got this error:

Code: Select all

stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /mod/class/NPC.lua:343: attempt to index field 'fov' (a nil value)
stack traceback:
	/mod/class/NPC.lua:343: in function 'onTakeHit'
	/mod/class/interface/ActorLife.lua:40: in function 'takeHit'
	/mod/class/Actor.lua:2708: in function 'takeHit'
	/mod/class/Actor.lua:2214: in function 'onTakeHit'
	/mod/class/NPC.lua:327: in function 'onTakeHit'
	/mod/class/interface/ActorLife.lua:40: in function 'takeHit'
	/mod/class/Actor.lua:2708: in function 'takeHit'
	/data/damage_types.lua:449: in function 'defaultProjector'
	/data/damage_types.lua:787: in function 'projector'
	/mod/class/interface/Combat.lua:749: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:172: in function 'attackTarget'
	/data/talents/chronomancy/threaded-combat.lua:78: in function </data/talents/chronomancy/threaded-combat.lua:63>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:271 useTalent
	At /mod/ai//tactical.lua:395 runAI
	At /mod/ai//tactical.lua:421 doAI
	At /mod/class/NPC.lua:72 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1255 
From looking at the log, it seems to have happened when my Guardian Unity clone tried to use Thread Walk. We're calling ActorFOV.init() when making the clones, so I'm not sure why fov would be nil.

I'm currently halfway through High Peak and have only seen this once, but once the clone spawns the error does pop up frequently as it tries to use talents.

EDIT: I beat the game and didn't see the error again after the bugged clone died. This might be caused by some rare circumstances, but I don't really know.

Re: 1.3.2 quick beta test!

Posted: Sat Nov 28, 2015 9:37 am
by jdisk
On insane:
my Murder Hobo was in Last Hope happily drowning citizen when suddenly a temporal stalker appeared and attacked both innocent bystanders and me.

Re: 1.3.2 quick beta test!

Posted: Sat Nov 28, 2015 9:57 pm
by Stuntofthelitter
Something real quick that should get fixed - Ogric Wrath has a decimal out of place so is increases all damage by .1 instead of 10. Tried to fix myself but having git issues.