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Font of Life, does it work for monsters?

Posted: Tue Nov 10, 2015 12:54 pm
by Tom
Hello

I tried Nightmare for the first time.
Hobbit rogue.

After a few mishappenings in trollmire vs minibosses I got the grip of it.
At lvl 21 I ran into 2 'worm that walks', 3 luminous horrors and beeing confused that was it.

New game and at the very first lvl in trollmire I run into a troll.
Im standing on a Font of Life when he kicks me away.
I go towards him to get a hit or two until he is not stunned anymore and I then realise he is standing within FoL range and I am not.
Does he benefit from the font, or is it only players who do?

Re: Font of Life, does it work for monsters?

Posted: Tue Nov 10, 2015 1:01 pm
by Micbran
My assumption is that it works for all non-undead entities.

Re: Font of Life, does it work for monsters?

Posted: Tue Nov 10, 2015 11:48 pm
by HousePet
It probably works for undead creatures too.

Re: Font of Life, does it work for monsters?

Posted: Thu Nov 12, 2015 2:22 am
by Zizzo
Tom wrote:Does he benefit from the font, or is it only players who do?
[sound F/X: source diving] The font of life's on_stand() callback is invoked from Actor:act(), so it should get called for all actors. You can check for a Font of Life temporary status effect in the actor's tooltip to be sure.
HousePet wrote:It probably works for undead creatures too.
[sound F/X: source diving] No, the Font of Life effect checks for the 'undead' attribute and does nothing if it's present.

Re: Font of Life, does it work for monsters?

Posted: Thu Nov 12, 2015 3:04 am
by HousePet
Okay, I didn't bother looking. ;)