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change reaver?
Posted: Wed Aug 19, 2015 9:26 pm
by Radon26
there is Anorithil, and a sun paladin.
an archmage, and an arcane blade.
we have a corrupter, and a Reaver.
one just cast spells, the other use weapons as well.
The first pair, only share the celestial theme and the light damage type (and lights and chants).
The second pair share a few class trees, but thanks to the magical combat you can make them sufficiently different. still people are (or were) considering updating the 2 classes.
Reaver... is basically a corrupter that hits things every time he cast spells... and no blood tree...
scourge tree seems awesome in theory, however, thanks to the reaving combat no one ever uses it.
instead of being a melee defiler, he is just a corrupter with a free melee attack on every spellcast (except for instant spells).
is it realistically possible to change the reaver to be different enough, and still be playable?
Re: change reaver?
Posted: Thu Aug 20, 2015 12:54 pm
by Razakai
Reaver will be getting the Rot tree next patch, so that will differentiate them a little more at least.
Re: change reaver?
Posted: Thu Aug 20, 2015 1:15 pm
by Radon26
can you anyhow confirm this information?
and what would the rot tree do anyway?
Re: change reaver?
Posted: Thu Aug 20, 2015 4:42 pm
by Micbran
Find it on Git? I'm assuming that's where you found the info.
Re: change reaver?
Posted: Thu Aug 20, 2015 5:37 pm
by 64legos
The Rot tree was originally an add-on. You can find it
here.
Re: change reaver?
Posted: Thu Aug 20, 2015 9:03 pm
by Razakai
Radon26 wrote:can you anyhow confirm this information?
and what would the rot tree do anyway?
I wrote the tree, merge request got accepted by DG so provided he doesn't change his mind it'll go in.
It's effectively a 'Worm that Walks' tree. First talent gives you some acid/blight resist, blight affinity, and spawns carrion worms when you take a big hit (which also reduces the dmg the hit does). The worms can bite blight poison, and on death spawn a blight pool that heals you.
2nd talent either spawns a worm at the cost of life, or destroys a worm and teleports to it, healing you.
3rd talent gives your blight damage and the worm's attacks a chance to inflict silence/pin/blind/disarm.
4th is the worm rot disease that WtW have, high blight damage dot that dispels physical effects, and bursts at the end for more damage+spawning a worm.
Gives Reaver some more defence and utility, which I felt they were a bit lacking in.
Re: change reaver?
Posted: Mon Oct 12, 2015 10:06 am
by Fiddlesnarf7
Sounds cool. Can't wait to see it ingame!
Re: change reaver?
Posted: Mon Oct 12, 2015 7:54 pm
by Faeryan
Really don't have anything meaningful to add, but I just gotta mention this.
Radon26 wrote:can you anyhow confirm this information?
and what would the rot tree do anyway?
I thought, oh man, how rude to question information like that.
I wrote the tree
But a perfect comeback just happened.
That said I kinda like both Defiler classes and with rather good amount of class trees I play both classes quite differently. With the addition of new tree I don't think neither class would get any worse if they were removed one tree that least defines the class.
Reaver on the other hand could use some more encouragement to do melee weapons. Right now a staff Reaver is too viable option to consider.
Re: change reaver?
Posted: Tue Oct 13, 2015 8:51 am
by Razakai
I really wanted to do a more thorough update to Reaver to encourage them to use melee more often - more weapon damage % stuff and unique trees, but I got sidetracked by Deathknight and Rogue. That would be a far more drastic change anyway, not sure if Darkgod would want that.
Also, Corruptors got a small buff in the form of the Blight tree. Corrosive Worm now debuffs blight/acid resist and explodes at the end based on the damage they took, and Poison Storm deals 'blight poison' damage and can apply poison debuffs like numb, cripple etc.