Damage reduction/convert/absorb/negate, how do they add up?
Posted: Wed Aug 12, 2015 6:02 am
For example building up an adventurer, you have:
Solipsism convert 40% damage to psi;
Reality Smearing convert 30% to paradox;
In Shadow Veil, 30% damage reduction;
Kinetic Shield, 40% damage absorption up to 40 per hit;
Retribution, negate 50% damage up to 100;
you have a damage shield of 200, and taking a physical hit that would hit you for 300 after armor reduction, what will happen?
Guess it'll be a pain to actually calculate, well, this is just a good way to lay the question out clear and thorough. I'd only love to know the general rules of how do these effects add up.
Solipsism convert 40% damage to psi;
Reality Smearing convert 30% to paradox;
In Shadow Veil, 30% damage reduction;
Kinetic Shield, 40% damage absorption up to 40 per hit;
Retribution, negate 50% damage up to 100;
you have a damage shield of 200, and taking a physical hit that would hit you for 300 after armor reduction, what will happen?
Guess it'll be a pain to actually calculate, well, this is just a good way to lay the question out clear and thorough. I'd only love to know the general rules of how do these effects add up.