Visual Indicator for Out-of-Depth or Very Powerful Enemies
Posted: Mon Jun 29, 2015 4:07 am
So I just started playing tome4 again after a very long hiatus. Last played on the beta a couple of years ago and bought it during steam summer sale.
Playing as archmage, the new areas for early levels really make it easy to survive up to level 14 or so. Then I started getting some problems with dying from mechanical carelessness instead of strategic / tactical errors:
- First death is from the hidden room in Trollmire. Killed the troll boss then used auto-explore to pick up all the items in the area. I pelted a random troll with spells thinking its just one of the usual goons but then he one-shot me. Turned out the guy was a level 28 elite troll or something.
It'd be great if there was an option to have some visual indicator that an enemy is much higher level than you. Enlarge the sprite or make it surrounded by flame. Something that make you stop and re-assess the current situation.
Brief pause after major damage.
Died 2 - 3 times to some random elites because I was moving around i.e. I would press right and up keypad then sent immediately to the limbo. On the first move I would get damaged by more than 50% and since I did not notice it, the enemy finished me off when I moved again. Purely my fault for not paying attention, sure. But I'd argue that dying to mechanical error like this is much less exciting than a dying after a hard fought battle where you get to use all your tactical options but just couldnt make it.
Is there an option to have a brief pause after taking major damage (>10% hp) ?
Playing as archmage, the new areas for early levels really make it easy to survive up to level 14 or so. Then I started getting some problems with dying from mechanical carelessness instead of strategic / tactical errors:
- First death is from the hidden room in Trollmire. Killed the troll boss then used auto-explore to pick up all the items in the area. I pelted a random troll with spells thinking its just one of the usual goons but then he one-shot me. Turned out the guy was a level 28 elite troll or something.
It'd be great if there was an option to have some visual indicator that an enemy is much higher level than you. Enlarge the sprite or make it surrounded by flame. Something that make you stop and re-assess the current situation.
Brief pause after major damage.
Died 2 - 3 times to some random elites because I was moving around i.e. I would press right and up keypad then sent immediately to the limbo. On the first move I would get damaged by more than 50% and since I did not notice it, the enemy finished me off when I moved again. Purely my fault for not paying attention, sure. But I'd argue that dying to mechanical error like this is much less exciting than a dying after a hard fought battle where you get to use all your tactical options but just couldnt make it.
Is there an option to have a brief pause after taking major damage (>10% hp) ?