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Betatest 1.3: beta8 is up!

Posted: Wed Mar 04, 2015 10:16 pm
by darkgod
http://te4.org/beta-test

Please report all problems & bugs for beta8 in this new thread.

Most of the reported bugs should be fixed; do no hesitate to re-report things you alraedy reported in previous betas if you see any

Re: Betatest 1.3: beta8 is up!

Posted: Thu Mar 05, 2015 5:39 am
by donkatsu
I had the game freeze and crash on me in Scintillating Caves as a Temporal Warden. Dimensional Step was telling me I didn't have line of sight to any tile, even the tiles adjacent to me. Nothing on the screen indicated that I couldn't see any of the tiles I was Stepping to. Here's the log at the end of the crash:

Code: Select all

[LOG]	You do not have line of sight.
[LOG]	Centurion casts Dimensional Step.
[LOG]	You do not have line of sight.
[USERCHAT] channel achievement	aut0myth	tome	The Arena	false	false
[LOG]	Centurion casts Dimensional Step.
Server latency	131
[USERCHAT] channel talk	Effigy	tome	i don't think so
[LOG]	You do not have line of sight.
[LOG]	Centurion casts Dimensional Step.
[USERCHAT] channel achievement	dicktrickle123	tome	The Arena	false	false
[USERCHAT] channel talk	Ivels	tome	buffs of the same type overwrite each other I think
[LOG]	You do not have line of sight.
[LOG]	Centurion casts Dimensional Step.
[LOG]	Centurion stops burning.
[LOG]	Centurion's temporal clone receives #LIGHT_GREEN#6 healing#LAST# from Temporal Restoration Field.
[LOG]	Centurion is dazed!
checkHit	27.25	17.1
=> chance to hit	76
[LOG]	#00ff00##UID:1049:0#Talent Dimensional Anchor is ready to use.
[LOG]	#00ff00##UID:1048:0#Talent Banish is ready to use.
[LOG]	#fbd578#Centurion#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Temporal Restoration Field.
[ATTACK] attacking with innate combat
[ATTACK] to 	Centurion's temporal clone	 :: 	4.5803967377909	10	11	22.081003279839	::	1
checkHit	19	22.081003279839
=> chance to hit	43
[LOG]	Something misses Centurion's temporal clone.
[LOG]	Centurion's temporal clone casts Dimensional Anchor.
[SPELL CRIT %]	4.9
checkHit	22.273386023984	37.677579540093
=> chance to hit	12
checkHit	13.882418873824	37.677579540093
=> chance to hit	0
Astar fail: destination unreachable
[LOG]	
[LOG]	You are unable to move!
[LOG]	Centurion retunes the fabric of spacetime.
[LOG]	#PINK#Your summoned Centurion's temporal clone disappears.
[LOG]	Centurion's temporal clone receives #LIGHT_GREEN#6 healing#LAST# from Temporal Restoration Field.
[LOG]	#{bold}#Temporal Restoration Field killed Centurion's temporal clone!#{normal}#
[LOG]	#fbd578#Centurion#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Temporal Restoration Field.
Astar fail: destination unreachable
[LOG]	#UID:127059:0#Centurion's temporal clone hits Something for #LIGHT_STEEL_BLUE#36 temporal#LAST#, #aaaaaa#36 physical#LAST# (73 total damage).
[LOG]	
[LOG]	#fbd578#Centurion#LAST# receives

Re: Betatest 1.3: beta8 is up!

Posted: Thu Mar 05, 2015 10:08 am
by Sheila
Auto target seems to refuse prioritizing my mouse when an enemy is nearby, so if I point at an empty tile then it will just keep targetting the enemy and makes certain talents harder to use, specially problematic for AoEs probably.
For example when an enemy is present and I target an empty tile with tumble,
it won't let me saying that I need an empty space to roll to, so it's just targetting that enemy and won't let me target an empty space, but works normally when nothing is in sight.

Edit: Tested with dimensional step and it asks for a target, so that works and can be used. DG said phase door works the same way, so maybe tumble is the odd one out?

Re: Betatest 1.3: beta8 is up!

Posted: Thu Mar 05, 2015 1:06 pm
by jotwebe
Typos in the TW class description: "duel-weapon fighting" should be "dual-weapon fighting" and "Seemlessly" should be "Seamlessly".

Re: Betatest 1.3: beta8 is up!

Posted: Thu Mar 05, 2015 3:47 pm
by edge2054
I think auto-targeting is backwards.

It starts off enabled, I played around, couldn't get it to do anything. When I disabled it it started to work.

Also, could this be a third option with bump/not bump? Or could it be assigned to a hotkey? It would be really nice to be able to toggle this on and off with a keystroke instead of going into game options.

Re: Betatest 1.3: beta8 is up!

Posted: Thu Mar 05, 2015 9:59 pm
by malboro_urchin
2 things: I found Morrigor twice, once in Dreadfell, where I transmogrified it, and a second time in Kryl'Feijan, where I again transmogrified it.

Also in Kryl'Feijan, Gravity Spike moves the sacrificial altar as well as enemies, and this causes the altar to warp like a picture stretched to fit the wrong resolution.

Re: Betatest 1.3: beta8 is up!

Posted: Fri Mar 06, 2015 12:07 am
by darkgod
donkatsu wrote:I had the game freeze and crash on me in Scintillating Caves as a Temporal Warden. Dimensional Step was telling me I didn't have line of sight to any tile, even the tiles adjacent to me. Nothing on the screen indicated that I couldn't see any of the tiles I was Stepping to. Here's the log at the end of the crash:
Can you reproduce it ?

Re: Betatest 1.3: beta8 is up!

Posted: Fri Mar 06, 2015 7:36 am
by Zireael
Quote from git commits log which made me crack up:
can't trigger contingency by hitting yourself in the face
Glad to see 1.3 progressing and even more glad I can stop badgering DG about that ego list code, since Castler took care of it yesterday..

Re: Betatest 1.3: beta8 is up!

Posted: Fri Mar 06, 2015 8:30 am
by darkgod
Zireael wrote:Glad to see 1.3 progressing and even more glad I can stop badgering DG about that ego list code, since Castler took care of it yesterday..
What ? where?

Re: Betatest 1.3: beta8 is up!

Posted: Fri Mar 06, 2015 11:57 pm
by donkatsu
darkgod wrote:Can you reproduce it ?
Have not been able to reproduce, sorry.

Re: Betatest 1.3: beta8 is up!

Posted: Sat Mar 07, 2015 11:10 am
by livor
Tirakai's maul don't show on the doll when equipped as a 2-hander by ogre doombringer. I'm running beta8 with ashes, otherwise no addons.

Re: Betatest 1.3: beta8 is up!

Posted: Sat Mar 07, 2015 3:32 pm
by Radon26
my ogre'adin just fired second life 3 times. 2 times i died anyway, but the 3rd time i stayed alive for 1 more turn. then died anyway. every time the second life was triggered i got an error. i got a sceen shot of the first report, but i have "send" all 3 of the reports. on the 3rd report i automatically said i died, when i survived for, as above, 1 more turn.

also, twice now i have teleported into a spot, that i cannot teleport to.
first was in the old forest castle, and second as shown below.

Re: Betatest 1.3: beta8 is up!

Posted: Sun Mar 08, 2015 1:46 pm
by darkgod
I dont understand what you mean radeaon, what you mean exactly ?

Re: Betatest 1.3: beta8 is up!

Posted: Sun Mar 08, 2015 2:17 pm
by Radon26
i was playing as the sun paladin ogre.
the talent "second life" is a sustain, that deactivates as soon as you are below 1 hp, and heal you back up.
he died 3 times.
the first time i died, second life deactivated, i got sent to the space lobby, and an error report appeared.
the second time i died, second life deactivates, i got sent to space lobby, and another error report appears.
third time, second life deactivates, i get error report, i did not die... that turn. i die turn later.

i pressed "send" on all of those reports, so surely some got them right?
only, at the 3rd time, i automatically said i died, cause i was sure i did. so i write this to fix the possible confusion, or to inform that something happened if you didn't get it.
also, elsewhere i hear that you can teleport to a "no teleport" tile, if you are already in that vault.
when i posted the image, i was sure it was another bug.

Re: Betatest 1.3: beta8 is up!

Posted: Sun Mar 08, 2015 2:27 pm
by darkgod
I have not :/