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Betatest 1.3: beta7 is up!
Posted: Tue Mar 03, 2015 12:26 am
by darkgod
http://te4.org/beta-test
Please report all problems & bugs for beta7 in this new thread.
Re: Betatest 1.3: beta7 is up!
Posted: Tue Mar 03, 2015 3:41 pm
by edge2054
First bug report. Yay!
Upon saving reloading with wintertide proc going.
Code: Select all
Lua Error: /data/general/objects/boss-artifacts-maj-eyal.lua:101: attempt to index upvalue 'special' (a nil value)
At [C]:-1 __index
At /data/general/objects/boss-artifacts-maj-eyal.lua:101 update_fct
At /engine/Map.lua:1222 processEffects
At /mod/class/Game.lua:1440 onTurn
At /engine/GameEnergyBased.lua:88 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255
---------------- Stack Dump ----------------
Re: Betatest 1.3: beta7 is up!
Posted: Tue Mar 03, 2015 7:00 pm
by Zireael
Still no way to list egos and hand-pick them to apply.
Guess I won't be playing 1.3

Re: Betatest 1.3: beta7 is up!
Posted: Tue Mar 03, 2015 10:58 pm
by edge2054
Volcano throws this error. Only happened when I hit a mob with it that was standing on an upstair case.
Code: Select all
[LOG] A volcano erupts!
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /engine/Entity.lua:110: Entity definition has a closure: type has upvalue
stack traceback:
[C]: in function 'error'
/engine/Entity.lua:110: in function 'init'
/engine/Object.lua:36: in function 'init'
/mod/class/Object.lua:83: in function 'init'
/engine/class.lua:104: in function 'new'
/data/talents/misc/npcs.lua:1503: in function </data/talents/misc/npcs.lua:1493>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
Re: Betatest 1.3: beta7 is up!
Posted: Tue Mar 03, 2015 11:11 pm
by edge2054
Another one, I'm sure this is old.
Mindslayer rares don't get a weapon in their psi slot.
http://i.imgur.com/IgJr9FE.png
Re: Betatest 1.3: beta7 is up!
Posted: Wed Mar 04, 2015 1:13 am
by Isotope-X
How do you inspect monster's inventory? Have I missed something obvious?
Re: Betatest 1.3: beta7 is up!
Posted: Wed Mar 04, 2015 1:23 am
by edge2054
Isotope-X wrote:How do you inspect monster's inventory? Have I missed something obvious?
It's for debugging. I was in debug mode when I noticed it.
Re: Betatest 1.3: beta7 is up!
Posted: Wed Mar 04, 2015 5:29 am
by 0player
Zireael wrote:Still no way to list egos and hand-pick them to apply.
Guess I won't be playing 1.3

But there is...
Re: Betatest 1.3: beta7 is up!
Posted: Wed Mar 04, 2015 5:29 am
by 0player
Fixed that and (hopefully) the volcano bug, too.
Re: Betatest 1.3: beta7 is up!
Posted: Wed Mar 04, 2015 8:19 am
by supermini
Contingency probably shouldn't work with racial talents. It's possible to set it up so that you use timeless twice in a row before combat to get stuff like 16 turns of haste with 14 cooldown, 18 turns of heroism with 15 cooldown, 14 turns of regen, etc. Alternatively, just nerf timeless, because no other talent seems to break the game this much.
You should also consider on whether you want it to able to trigger prodigies as a general rule. For the time being it's only revisionist history and temporal form that qualify, and while neither would really be a problem right now, being able to trigger a prodigy twice in a row seems wrong. Also, every time a prodigy is designed, contingency is something that the designer will have to pay attention to.
Re: Betatest 1.3: beta7 is up!
Posted: Wed Mar 04, 2015 8:47 am
by Mordy
But doesn't contigency not work with fixed cooldown talents already, which includes Timeless?
Re: Betatest 1.3: beta7 is up!
Posted: Wed Mar 04, 2015 9:20 am
by supermini
Mordy wrote:But doesn't contigency not work with fixed cooldown talents already, which includes Timeless?
Contingency does not mention that it doesn't work with fixed cd talents. It certainly works with both timeless and temporal reprieve. Tested in beta7 and git.
Re: Betatest 1.3: beta7 is up!
Posted: Wed Mar 04, 2015 9:29 am
by Stuntofthelitter
Still present in b7, but also 1.2.5. Skeleton's Reassemble resurrection bypasses final battle portal sacrifice and revives anyway. That res is automatic on first death after 5/5 is reached, not after last life spent like blood of life (and thus also isn't controlled by a death dialog choice) and manages to bypass the sacrifice intent to be permanent.
Re: Betatest 1.3: beta7 is up!
Posted: Wed Mar 04, 2015 10:56 am
by Mordy
supermini wrote:Mordy wrote:But doesn't contigency not work with fixed cooldown talents already, which includes Timeless?
Contingency does not mention that it doesn't work with fixed cd talents. It certainly works with both timeless and temporal reprieve. Tested in beta7 and git.
I was pretty sure I had read something of the kind. Found it :
http://forums.te4.org/viewtopic.php?p=193904#p193904
In 1.3 fixed cooldowns will be displayed. Spells with fixed cooldowns can't have their cooldowns reduced. Temporal Reprieve has a fixed cooldown. Contingency doesn't work on talents with fixed cooldowns.
But maybe something changed about that later on.
Re: Betatest 1.3: beta7 is up!
Posted: Wed Mar 04, 2015 1:03 pm
by edge2054
Yup, Contingency was changed. Not working with Temporal Reprieve and Invigorate was silly as these are two of the few core class skills that Contingency can work with.
Timeless is... well... I love Timeless conceptually and have from the start. But it's not a balanced talent and it tends to break a lot of other things. For my sanity I'm just pretending like it doesn't exist. You can choose to play a more balanced race
