Vile life: blood splash
Posted: Sun Feb 08, 2015 8:46 pm
Vile life: blood splash
http://te4.org/wiki/Blood_splash_%28talent%29
this talent, does not seem too impressive. Obvious observation, is that the more you kill or crit, the more healing you get.
but even so you don't seem to get much out of it.
also, if you compare it to its alternative, "waters of life", while it is not a pasive, it gives WAY more health when used and reversing any further dammage from the poisons or diseases.
i think it would make sense, it this talent also scaled with the max health you have.
it would mean that more healthy characters, who don't kill or crit as much as rogues, would get more health at a time, which would balance out.
but i am not posting this in "ideas" section, because it also looks like a case of "if" rather than "how".
so, what do you think.
do you agree that this talent is underpowered and you would only get it for elemental discord(or latter)?
or do you think that this talent is fine and valid as it is right now?
http://te4.org/wiki/Blood_splash_%28talent%29
this talent, does not seem too impressive. Obvious observation, is that the more you kill or crit, the more healing you get.
but even so you don't seem to get much out of it.
also, if you compare it to its alternative, "waters of life", while it is not a pasive, it gives WAY more health when used and reversing any further dammage from the poisons or diseases.
i think it would make sense, it this talent also scaled with the max health you have.
it would mean that more healthy characters, who don't kill or crit as much as rogues, would get more health at a time, which would balance out.
but i am not posting this in "ideas" section, because it also looks like a case of "if" rather than "how".
so, what do you think.
do you agree that this talent is underpowered and you would only get it for elemental discord(or latter)?
or do you think that this talent is fine and valid as it is right now?