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Arcane destruction - full potentiall for 1 point

Posted: Wed Feb 04, 2015 2:43 am
by Radon26
Arcane destruction, while a big talent, its not only unnecessary, but a WASTE to put more than 1 point in it.
http://te4.org/wiki/Arcane_destruction_%28talent%29

1st point gives you an explosion on every successful crit.
The next point however, gives a few PP.

while explosion is really good, actually maybe TOO good, the tiny PP increase is unacceptable.
I think this talent could use a bit rebalancing.

what are your opinions on that?

Re: Arcane destruction - full potentiall for 1 point

Posted: Wed Feb 04, 2015 9:02 am
by Dao Zeti
I completely agree. Either the AoE Damage should scale with Talent Level or the chance for it to trigger should somehow not only depend on your critchance but also on Talent Level. As it is, there really is hardly any reason to put in more than one point.

Re: Arcane destruction - full potentiall for 1 point

Posted: Wed Feb 04, 2015 9:13 am
by darkgod
fixed

Re: Arcane destruction - full potentiall for 1 point

Posted: Wed Feb 04, 2015 5:25 pm
by Effigy
DG, can you tell us what you changed?

Re: Arcane destruction - full potentiall for 1 point

Posted: Thu Feb 05, 2015 12:46 am
by HousePet
Damage now scales from around 1xSpellpower at level 1 to 2.2xSpellpower at level 5.
Also the radius is now only 1 until talent level 5.
These values are effective talent level.

Re: Arcane destruction - full potentiall for 1 point

Posted: Thu Feb 05, 2015 1:20 am
by Effigy
Ah, ok. So to clarify, 1/5 still works the same apart from reduced radius? Or do you need 5/5 to match the current damage?

Re: Arcane destruction - full potentiall for 1 point

Posted: Thu Feb 05, 2015 1:46 am
by HousePet
You need effective talent of about 4.9 to get current 1 point damage.
Effective talent level 1 is only half the current damage.

Re: Arcane destruction - full potentiall for 1 point

Posted: Thu Feb 05, 2015 11:30 am
by Radon26
if i get 5/5, increase mastery and get amulet of mastery, is it possible to get radius 3?

Re: Arcane destruction - full potentiall for 1 point

Posted: Thu Feb 05, 2015 11:34 am
by HousePet
Nope, capped at 2.

Re: Arcane destruction - full potentiall for 1 point

Posted: Fri Feb 06, 2015 3:39 am
by Atarlost
Is it just me or is everything about the Arcane Blade getting nerfed recently except the spell/stone tech/arcane combat earthen missile spam and physical damage stacking that actually represents most of the class's excessive power and most sidelines alternative builds?