These ones might be legitimate:
http://te4.org/characters/39318/tome/67 ... c50b4523e7
http://te4.org/characters/110035/tome/8 ... 010367c2f1
There are two reasons this achievement is not common.
The first is the difficulty, the second is the low interest level (endless orc ambushes). Below I will consider a Shalore Anorithil.
Early game: Drown Aeryn (Level 9). Then do the Slazish Fens for gold, and putz around the Unremarkable Cave, which is not overly difficult, especially if you could buy a movement infusion (or a teleportation rune). Of course, accidents can always happen, but one-on-one fights are usually winnable (Jumpgate is a help). You will be level 13 or so coming out (kill both the NPCs).
Orc patrols: Any strategy here would be about how to build optimally. But if you are playing roguelike, more important is to have enough patience to
always have a safe exit at the first sign of trouble. When you reach level 36, then is the time to go Rak'shor (I consider fixing the Prides at lower levels to be dirty-handed). You can beat the Greatmother Orc, though I don't think it makes much difference (you can even do this at level 14, depending upon you skills/items, Lev 14 gives Starfall Lev 3 for radius 2). The underwater cave and shadow crypt are also optional. Probably 36 is a bit cautionary, but having the extra category point makes this a logical transition point.
Endgame: Consider that you won't have as good of equipment (though the Prides will help, especially with vaults) and no armor training (which eliminates many items), no stat building from Arena/Sandworm/Alchemists, and you won't have Relentless Pursuit. I tried to emulate the endgame difficulty by playing an Anorithil and not getting/using many things, and (no surprise) the wizards were quite difficult (no Aeryn of course). But nothing else was really that hard, though the Grushnak entry points were tricky as usual. I was fortunate to get the Frozen Shroud, which made many fights trivial (in combo with Circles). Another
huge edge was a hat with Orc telepathy.
For Prodigies, I chose Endless Woes and then Spine of the World. Maybe Cauterize is another option. For safety, probably go beat some more Orc patrols before High Peak, ensuring level 50.
Disclaimer: I don't know how hard Orc patrols are in middle levels. In my best try, I gave up about level 18. Though in my simulation run above, handling them with a level 30 Anorithil did not appear too difficult.
I would use Shielding/Teleportation runes, and Wild/Movement/Heroism infusions (I had +18 for 10 turns scaling with Magic and die at -763, though I didn't exploit it that much). Given that teleporting in the Orc ambushes is useless(?), either take a Phase Door earlier or have this be the level 36 category point (you can also have a psychoportation torque, or amulet/boots to teleport, but be careful with charm management). The extra Circles category should be much superior to any other choice.
On the other hand, both the Paladin wins seem to quickly beat the Prides (getting Orcrist at level 30 and 32), so maybe that is easier, with Portal Master at level 45 or 47. So maybe I don't know what I am talking about (or perhaps I am thinking too roguelike in safety).