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it was only a dream (there is no hammer)

Posted: Wed Sep 10, 2014 7:33 pm
by Radon26
Some things just have their description written wrong.
Some descriptions make you expect something else, (like mentioned earlier t1gem from voratum gauntlets).
Some are just missing bits.

The missing bit I am thinking about is:
"the hammer only egsists for the purpose of the talent. you cannot use it outside of the specific talents"
or something like that.

When I first saw that talent I wasn't sure what to think.
the second time, I scrolled down and noticed the stats of a hammer, and that each next talent upgrade it in a different way.

I invested in that talent thinking that i would get me a dream-forged weapon, which I can attack normally.
well, turns out I can not. I can't use the hammer, without using the skills.

so great skill, turns out not so great. but wait, maybe it is still really powerful?

Lets compare it to mind seering beam.
the beam cost 5 psi, attack multiple targets in a good range, and has a 2turn cool-down. scale well alone, not requiring other talents.
hammer costs 5 psi, attack only a single target, has a normal cool-down. seems to require all the talents to be decent.
to attack multiple targets, you need hammer toss, which cost 10 psi, and while is not as fast, it has a chance to hit twice(has a chance to miss).
hammer is probably quite efficient when max'd out, but is it worth spending 20 points, when you are fine with 5?

From "missing part of description" I went to "pls change that talent"?
I think it would make much more sense, if the first talent was a sustain, even if it drained 2-4 psi each turn, while active.


those are the things, i concluded before reaching lvl 10, on my first(ish) solipsist i have ever played or seen.
if there is anyone who know solipsist really well, pls tell me how good or bad the hammer really is.

Re: it was only a dream (there is no hammer)

Posted: Wed Sep 10, 2014 8:10 pm
by edge2054
Mind Sear is overdue for a damage nerf so it's probably not the best comparison. But keep in mind that the damage from it is reduced by half against targets with good mental save. It used to be reduced to 0 on a save (hence the current incarnation being what it is).

As to rather or not Dream Hammer is worth it, I've seen quite a few winners invest heavily into it. I don't think it's the optimal build by any stretch, especially when compared with Psychic Assault and Distortion, but it is workable. As you stated it does require a heavy investment.

That said it's overdue for a bit of buffing and I intend to spend some time working on Solipsists once I finish up all of the chronomancer changes.

I don't see it becoming a sustain sorry.

Re: it was only a dream (there is no hammer)

Posted: Wed Sep 10, 2014 9:08 pm
by Sradac
dreams and nightmares is the only way to play a solipsist!

Re: it was only a dream (there is no hammer)

Posted: Fri Sep 12, 2014 2:57 am
by Matanui3
All I know is, Disto/Hammer solipsist was my second win ever (after a slightly OP Brawler in the pre-1.2 test releases).
Hammer Toss is fun.