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Issue with current version (graphics).
Posted: Sat Aug 23, 2014 9:49 pm
by Soulont
I am using the current version of ToME but I still have dated Graphics (e.x. auras are still swirling sprites).
Is this an issue with hardware, lua error, corrupted file, or something else?
Here are some visuals:
http://imgur.com/a/Hz8p0
I appreciate any help possible.
Re: Issue with current version (graphics).
Posted: Sun Aug 24, 2014 8:04 pm
by Suslik
Turn on opengl shaders support in video options. If you cannot, then your GPU does not support shaders(or reports so).
Re: Issue with current version (graphics).
Posted: Sun Aug 24, 2014 10:26 pm
by Soulont
I can toggle those options on/off, (All are turned on) but to no affect.
Re: Issue with current version (graphics).
Posted: Tue Aug 26, 2014 1:29 pm
by Sradac
If you have an integrated Intel chipset, that's the problem which is what I have. Whatever OpenGL library DG uses isnt one of the "common" ones that this chipset recognizes. It's a bit frustrating that I can play Diablo 3 or Torchlight 2 on max settings just fine with little to no slowdown, but can't get "cool" graphics in a roguelike but thats just the way it is.
Re: Issue with current version (graphics).
Posted: Tue Aug 26, 2014 3:09 pm
by Soulont
Yup, that's exactly what I have. It's a unique problem.
I was wondering if that was the main problem and I guess I was right.
Thanks for the help.