A change to Insane+ difficulty
Posted: Sat Aug 23, 2014 9:36 pm
make it so that new non-yeek/sun paladin/anorithil characters cannot leave the starting zone until they have defeated the first non-random boss
also make it so that archmages do not have an option to opt out of the spacial disturbance quest and cannot mageport out of there until the spacial disturbance is dead, and temporal wardens and PMs may not opt out of doing the hallowed morass and cannot timeport out of there until the weaver queen is dead, as well as whatever else would be needed to force people to do the starter zones that they start in
additionally, make it so that yeeks who enter halfling ruins for the first time are prevented by The Way from using the rod of recall in level 4 of ruined halfling complex, and from using the stairs because one of them are in danger and need your help until Subject Z has been slain or the Yeek Wayist dies(maybe on all difficulties?)
if I could take out subject Z and save the wayist at level 8 on normal without an adventurer so can you... on normal that is
this will make insane+ difficulty about 100 times harder and reduce the number of new madness winners to 0, and the number of insane yeek winners to 0
also make it so that archmages do not have an option to opt out of the spacial disturbance quest and cannot mageport out of there until the spacial disturbance is dead, and temporal wardens and PMs may not opt out of doing the hallowed morass and cannot timeport out of there until the weaver queen is dead, as well as whatever else would be needed to force people to do the starter zones that they start in
additionally, make it so that yeeks who enter halfling ruins for the first time are prevented by The Way from using the rod of recall in level 4 of ruined halfling complex, and from using the stairs because one of them are in danger and need your help until Subject Z has been slain or the Yeek Wayist dies(maybe on all difficulties?)
if I could take out subject Z and save the wayist at level 8 on normal without an adventurer so can you... on normal that is
this will make insane+ difficulty about 100 times harder and reduce the number of new madness winners to 0, and the number of insane yeek winners to 0