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Still cant figure out new shaders

Posted: Sun Dec 29, 2013 6:22 am
by Sradac
So this is really bugging me because as I watch lets plays / streams of ToME online Im mad my game dosent look as awesome as theirs. I know its been said before that my graphics "arent compatible", but what exactly can the problem be? OpenGL works just fine. If I can run Diablo 3 at max graphics why cant I run ToME with advanced shaders? I even checked the Log and although I dont know exactly what im looking for here, it seems like it should be working?

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[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 3
New GL Shader 5 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 3: Uniform: 22675456: 1406 tick
*p 3: Uniform: 22740992: 8B5E tex
*p 3: Uniform: 22806528: 1406 motionblur
*p 3: Uniform: 22872064: 8B50 texSize
*p 3: Uniform: 22937600: 8B5E noisevol
*p 3: Uniform: 23003136: 1406 blur
*p 3: Uniform: 23068672: 1406 underwater
*p 3: Uniform: 23134208: 8B50 mapCoord
*p 3: Uniform: 23199744: 8B52 colorize
*p 3: Uniform: 23265280: 8B52 intensify
*p 3: Uniform: 23330816: 1406 hp_warning
*p 3: Uniform: 23396352: 1406 air_warning
*p 3: Uniform: 23461888: 1406 solipsism_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 6
New GL Shader 7 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 6: Uniform: 22675456: 8B5E sceneBuffer
*p 6: Uniform: 22740992: 1406 gamma
also seen something along these lines multiple times:

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[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 8
New GL Shader 9 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
That permcached thing makes me wonder? Is something somewhere forcing it to the old shaders, even though I have it enabled? Where else can I check to figure out why the new shaders are failing?

Re: Still cant figure out new shaders

Posted: Tue Dec 31, 2013 10:49 am
by Lerceon
It might be useful to post your video card brand/model and also driver versions?

Also, do you have video links to show the UN-awesome graphics and also the awesome graphics?
I'm curious which experience I'm getting too.

Re: Still cant figure out new shaders

Posted: Sun Mar 16, 2014 7:39 pm
by toytul
Hey, I've had the same problem. Have you figured anything out yet?

Re: Still cant figure out new shaders

Posted: Mon Mar 17, 2014 2:06 pm
by Sradac
Well I have an integrated Intel CPU graphics chipset family, 3000. That's the "problem", DG uses some jacked up libraries that no one else in the planet uses so they dont recognize it.

I love how DGs response in the past had been "get a real graphics card"..

Maybe you should use a real library! :evil:

Re: Still cant figure out new shaders

Posted: Mon Mar 17, 2014 5:31 pm
by dyze
not to be rude but did you try to google this before asking?
a quick search revealed to me that there seems to be many problems with the hd 3000 and opengl...

Re: Still cant figure out new shaders

Posted: Tue Mar 18, 2014 2:41 am
by HousePet
I'm guessing your gfx driver is missing some opengl modules.
Supporting opengl isn't a binary value. Its a bit like directx only with bad support.

Re: Still cant figure out new shaders

Posted: Tue Mar 18, 2014 1:05 pm
by Sradac
yep, plenty of research because it took me forever to see if I could get updated drivers, experimental drivers, who has had similar problems etc.

as stated before, ToME is the ONLY OpenGL game I have ever had problems with, even something like Wizardry 8 which was known to have really bad OpenGL will run just fine on this laptop

Re: Still cant figure out new shaders

Posted: Fri Mar 21, 2014 3:24 pm
by toytul
Well balls. I guess there won't be a fix then.

Re: Still cant figure out new shaders

Posted: Thu May 22, 2014 3:13 pm
by Suslik
That's actually a rather strange issue. I've checked my shaders and they do work on crappy Intel HD gpus. But the game reports that gpu does not support any shaders and falls back to basic graphics without even trying. If I force it to use shaders it works just fine though. Ok I'll discuss it with dg.