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Beta test 1.0.6

Posted: Wed Dec 04, 2013 7:17 pm
by darkgod
http://te4.org/beta-test

Please help with testing!

Current changelog:
Character sheet records the number of creatures/elites/rares/bosses killed
*Perhaps* fixed the rare double-death bug
Fixed Living Mucus limit
Fixed Umbraphage cooldown
Adventurer items start in the transmo chest
Default Inventory tab is "all"
Fixed inventory tab traversal after re-opening
Protector Myssil has learnt Tricky Defenses and Unbreakable Will prodigies
Big particle error should no longer bring down the game
Online events forbidden in tutorials
Tutorial character is correctly having infinite lives
New achievement frames, looks much nicer
starting to add rexo achievements picture
Reduced the cooldowns on the talents of the mice in the dream of vulnerability
Stone Alchemy cant destroy tagged items
Fixed Defiling Touch 6+
Tree of Life will not spam the log
Split tome team file into 3 files for easier packaging & update
Mystical Cunning only gives traps/poisons depending how what you know
Made the alternate ruined dungeon orbs more obvious
Ruined dungeon guardians will not be wall-walkers
Fix Psiblades with "clone" effects
Reduced the power of ego diggers
Fixed self targetting with spells
Bone Grab range now scales with talent level
Buffed Gorbat a little bit
Made Summoners more awesome looking
Fixed speeds on the character sheet
Fixed merchant artifact offering for antimagic characters when browsing the misc category
Make alchemists look somewhat more awesome
Fixed setting armour hardiness on training dummies
Shadow of the player is now trigger when bone shield is either drained or removed
Fixed cancelling Fearscape
Can not Reload when at full ammo
Tweaked some artifacts
Better ingame registration handling
Never Stop Running does not cost a turn to enable
Never Stop Running cost fixed
Ambuscade shadow now will dissipate if out of sight for too long
Fixed Shadowstep to make it respect LOS
Fixed "all achievements tab"
New fbo:png() method
New Necromancer's tree: Animus
Sher'tul Fortress Control Orb now displays the current energy count
Cheat mode (called Developer Mode) can be enabled/disabled from the options in the main menu
Shader uniforms are now available directly as autogenerated methods of the shader, i.e: fooshader.shad:uniMyuniformname(5)
Shaders uniforms are set much more efficiently
Short staves are now dual wieldable by characters that have talents to do so (like Reavers)

Re: Beta test 1.0.6

Posted: Wed Dec 04, 2013 7:23 pm
by Doctornull
Give me OS/X!

Re: Beta test 1.0.6

Posted: Wed Dec 04, 2013 8:29 pm
by darkgod
Give me somebody to do it :/

Re: Beta test 1.0.6

Posted: Wed Dec 04, 2013 8:57 pm
by Zireael
A new beta already! O_o

I don't know whether I should fix Veins or beta test this...

Re: Beta test 1.0.6

Posted: Wed Dec 04, 2013 10:57 pm
by Robsoie
Been running a cornac summoner with that 1.06 beta

After saving where i currently am before Dreadfell, i gave a look at my page to check if the beta 1.06 were saved in the vault (they're not apparently) then i noticed that the achievements have a nice icon now.

And after noticing those nice icons, i suddenly figured that a big amount of the achievements i had on that page before have disappeared ?

I checked the page of some other members that have won the game multiple times and apparently they have much fewer achievements now listed than they should have too

Re: Beta test 1.0.6

Posted: Wed Dec 04, 2013 10:59 pm
by darkgod
They just await icons to exist which they should in a few days :)

Re: Beta test 1.0.6

Posted: Wed Dec 04, 2013 11:03 pm
by Robsoie
Ah ok, thanks i thought some orc corruptor decided to corrupt the character vaults :D

Re: Beta test 1.0.6

Posted: Thu Dec 05, 2013 1:36 am
by darkgod
1.0.6b is up for testing.

Please try the new alchemist interact with golem talent. Mostly the way the inventory works in this case

Re: Beta test 1.0.6

Posted: Thu Dec 05, 2013 2:37 am
by Zizzo
darkgod wrote:
Default Inventory tab is "all"
So when I finally get around to pushing some addons to the Steam Workshop, I'll need to back Inventory Show All Tabs By Default out of ZOmnibus...

Re: Beta test 1.0.6

Posted: Thu Dec 05, 2013 8:55 am
by Sianist
is Mindstars going to get a accuracy bonus? ... as far as i can see, without going into artifacts, they're the only weapon type that doesn't have one

Re: Beta test 1.0.6

Posted: Thu Dec 05, 2013 2:20 pm
by Sradac
their bonus is you never miss with them! Really though, if you are using mindstars, theres no reason you should ever miss. I think thats a good bonus. And the armor pen. Mindstars are too good as it is.

Re: Beta test 1.0.6

Posted: Thu Dec 05, 2013 3:24 pm
by PureQuestion
The accuracy bonus for mindstars is that they don't use standard accuracy.

Re: Beta test 1.0.6

Posted: Thu Dec 05, 2013 7:20 pm
by Robsoie
I don't know if it's something new to 1.0.6 or if it's been like this before, as it's a talent i never tried to max befpre, but on my summoner i have currently the "Nature's Cycle" (from Wild-Gift : Summoning Advanced) with 4 points.

But if i give it a 5th (and last) point into it , i notice a big problem : it does nothing more than if i keep it at level 4 , meaning that adding a 5th point would be a complete waste of point :
Image

Re: Beta test 1.0.6

Posted: Fri Dec 06, 2013 5:37 pm
by Grahammm
On attempting to start 1.06b (Linux 64bit), after selecting "New Game", the game screen goes black and the console continuously streams the following LUA error

Lua Error: /mod/class/Game.lua:1419: attempt to call method 'uniGamma' (a nil value)
At [C]:-1 uniGamma
At /mod/class/Game.lua:1419
Lua Error: /mod/class/Game.lua:1419: attempt to call method 'uniGamma' (a nil value)
At [C]:-1 uniGamma
At /mod/class/Game.lua:1419
Lua Error: /mod/class/Game.lua:1419: attempt to call method 'uniGamma' (a nil value)
At [C]:-1 uniGamma
At /mod/class/Game.lua:1419

Re: Beta test 1.0.6

Posted: Sat Dec 07, 2013 12:56 am
by Noel
Grahammm wrote:On attempting to start 1.06b (Linux 64bit), after selecting "New Game", the game screen goes black and the console continuously streams the following LUA error

Lua Error: /mod/class/Game.lua:1419: attempt to call method 'uniGamma' (a nil value)
At [C]:-1 uniGamma
At /mod/class/Game.lua:1419
Lua Error: /mod/class/Game.lua:1419: attempt to call method 'uniGamma' (a nil value)
At [C]:-1 uniGamma
At /mod/class/Game.lua:1419
Lua Error: /mod/class/Game.lua:1419: attempt to call method 'uniGamma' (a nil value)
At [C]:-1 uniGamma
At /mod/class/Game.lua:1419
Same here on 1.06b - I had to turn off the shaders manually in .t-engine/4.0/settings/shaders_active.cfg

On 1.06c, I've turned on the shaders again, and am not getting the error.