Newbie First Impressions
Posted: Thu Aug 29, 2013 6:58 pm
Been playing the game for <5 days. Wanted to give my first impressions. Obviously, first impressions are... colored. I don't expect to be right about any of the assertions I'm about to make, but I think some newbie impressions are always valuable to people still developing a game. So, here you guys go (I hope I'm posting this in the right spot):
For reference, my character right now is lv37. Actually, Bulwark is the furthest I got (at 37).
1. I find it extremely odd mages are locked from new players on the onset - alchemists aren't user friendly. But that's okay I guess, I mean, the game is highly replayable.
2. The anti-magic skillset is more trouble than it's worth. I lose out on access to critical items. The skills feel kind of weak to me, even as a Bulwark, even as someone who hates mages.
3. My hate for mages - and for enemy archers - stems from all the fuckin' rooting going on. I'm a bulwark. I have low damage with a one-handed weapon and I'm fighting horde of enemies that are freezing, stunning, rooting, et cetera me for 6 or 9 turns - or worse - they're doing all this and teleporting all over the - place. It's super frustrating. The only thing that even makes the Bulwark playable is the passive skill which has a chance to remove immobilize every turn.
4. Mages are super easy - arcane blade, shadowblade, what have you. They get a powerful heal early on and their AOE spells one or two shot most enemies in wide swaths, plus they can teleport to safety. Berserker/rogue feel like garbage in comparison, it feels like mages or anyone with access to spells is simply better in every way, I'm sort of seeing a huge class imbalance here, but I'm wondering if that's not intentional. For a while, I was wondering if it was even possible to beat the game as a berserker. I'm sure it is, but for a while, I was convinced the game was designed to have us unlock new and better classes each time.
5. I've been one-shot twice. It's kind of dumb? Maybe I just have bad builds, but I pretty much focus on defense as much as possible and still wind up in situations where three or four mages show up and wreck my face with crazy burst. I accidentally summoned a level 58 mage and also found myself OHKO'd - though there was a massive level difference.
6. I haven't played archers at all. I started one, realized I had to reload every 8 shots, and promptly said, "- this." Does it get better? Because that looks like a really slow way to play this game. Can't the reload just be... automatic? At least let there be a setting, so I'm not spamming the reload button every so number of attacks.
7. Level advancement becomes very sluggish very quickly. That's fine, I guess, but it makes races that have a high experience penalty seem poor choices? I've been pretty much using Cormac this whole time because I don't like the idea of gimping myself in the long term just so I can have a few small racial bonuses. Can't the penalties be shifted over to something else?
8. I like the large amount of lore collection.
9. I like most of the features, especially the escort quest stuff (do more of this? random events in dungeons) - though it's annoying when the NPCs decide to run ahead of me while I'm killing shit.
10. It feels like spending points to upgrade skills only makes sense if you have no better use for your skill points. On the Bulwark, skills barely have +20% increased damage (which is minor when a skill already does 200% damage on hit). Why would I take that when I could just buy a whole new spell? Mages this feels like less of a problem, but even there, I'm noticing it. As a result, I feel my hotbar is quickly getting overloaded with skills and the game is losing its "tacticalness" as a I level up - it just becomes more of a 'roll your fingers over the keyboard to win' kind of game. Especially more true as enemy density seems to increase the further you go, further weakening classes like the Bulwark who have shit for AOE potential.
Okay, so this feels like ten whiny comments, but overall I like the game, just some features stand out as a little obnoxious.
For reference, my character right now is lv37. Actually, Bulwark is the furthest I got (at 37).
1. I find it extremely odd mages are locked from new players on the onset - alchemists aren't user friendly. But that's okay I guess, I mean, the game is highly replayable.
2. The anti-magic skillset is more trouble than it's worth. I lose out on access to critical items. The skills feel kind of weak to me, even as a Bulwark, even as someone who hates mages.
3. My hate for mages - and for enemy archers - stems from all the fuckin' rooting going on. I'm a bulwark. I have low damage with a one-handed weapon and I'm fighting horde of enemies that are freezing, stunning, rooting, et cetera me for 6 or 9 turns - or worse - they're doing all this and teleporting all over the - place. It's super frustrating. The only thing that even makes the Bulwark playable is the passive skill which has a chance to remove immobilize every turn.
4. Mages are super easy - arcane blade, shadowblade, what have you. They get a powerful heal early on and their AOE spells one or two shot most enemies in wide swaths, plus they can teleport to safety. Berserker/rogue feel like garbage in comparison, it feels like mages or anyone with access to spells is simply better in every way, I'm sort of seeing a huge class imbalance here, but I'm wondering if that's not intentional. For a while, I was wondering if it was even possible to beat the game as a berserker. I'm sure it is, but for a while, I was convinced the game was designed to have us unlock new and better classes each time.
5. I've been one-shot twice. It's kind of dumb? Maybe I just have bad builds, but I pretty much focus on defense as much as possible and still wind up in situations where three or four mages show up and wreck my face with crazy burst. I accidentally summoned a level 58 mage and also found myself OHKO'd - though there was a massive level difference.
6. I haven't played archers at all. I started one, realized I had to reload every 8 shots, and promptly said, "- this." Does it get better? Because that looks like a really slow way to play this game. Can't the reload just be... automatic? At least let there be a setting, so I'm not spamming the reload button every so number of attacks.
7. Level advancement becomes very sluggish very quickly. That's fine, I guess, but it makes races that have a high experience penalty seem poor choices? I've been pretty much using Cormac this whole time because I don't like the idea of gimping myself in the long term just so I can have a few small racial bonuses. Can't the penalties be shifted over to something else?
8. I like the large amount of lore collection.
9. I like most of the features, especially the escort quest stuff (do more of this? random events in dungeons) - though it's annoying when the NPCs decide to run ahead of me while I'm killing shit.
10. It feels like spending points to upgrade skills only makes sense if you have no better use for your skill points. On the Bulwark, skills barely have +20% increased damage (which is minor when a skill already does 200% damage on hit). Why would I take that when I could just buy a whole new spell? Mages this feels like less of a problem, but even there, I'm noticing it. As a result, I feel my hotbar is quickly getting overloaded with skills and the game is losing its "tacticalness" as a I level up - it just becomes more of a 'roll your fingers over the keyboard to win' kind of game. Especially more true as enemy density seems to increase the further you go, further weakening classes like the Bulwark who have shit for AOE potential.
Okay, so this feels like ten whiny comments, but overall I like the game, just some features stand out as a little obnoxious.