How much are criticals worth, actually ?
Posted: Wed Jul 31, 2013 10:36 am
A typical Cornac starts with 10 Cunning, each point of Cunning increases Critical Hit chance by 0.3. So a basic Cornac has a chance of 3%. Below I calculate the damage multiplier thanks to criticals:
Your damage is increased 1.015 times due to those criticals. It follows that +1% critical is worth (1.015 - 1.000) / 3 = 0.005 increase ( +0.5% damage: +10% critical would be +5% damage) .
What if you max Cunning ? You start with 10, you can increse by +50 naturally, this is (50 * 0.3) = extra +15% criticals.
Your damage is increased by 9%, and compared to starting Cornac the difference is.090 - 1.015 = 0.075 (a bit over 7% more damage than 10 Cuning character).
So maybe Precise Strikes are worth more ? Many characters max Precise Strikes! Critical is increased by
Which means with 5/5 and 60 Dex you're getting extra
That's right, you're getting +16% criticals. +1% more than pure Cunning, and you're paying 5 class points and 20 stamina for it. If you somehow get your Dex to 100, which is not that hard but relies on finding the right orange items, your increase is now +24% critical. But wait, I'm not finished ! I haven't forgotten about the -10% attack speed. The total damage is
and compared to starting Cornac character it's +0.015 (+1.5%, with 100 Dexterity it's +5.5%), and monsters double act every 10 turns if I understand mechanics correctly. Moral of the story ? Precise Strikes do very little to increase damage by themselves. True to their name, they are mostly about extra Accuracy. To truly benefit from them, you need some synergy with criticals, like stronger criticals, cripple on critical, Arcane Destruction, or Bloodthirst. Naturally, Precise Strikes are a good choice for characters who are going to boost Dexterity anyway. But you're not doing anything terribly wrong by maxing Cunning on a Bulwark or Berserker. It boosts your Cunning/Dirty Fighting and Cunning/Survival. Evasion for Berserker and extra stuns and 8 turn/45%+ Cripple for Bulwark are very useful.
If you have simple 1.5x damage criticals, don't bother maximizing critical chance, especially if you have guaranteed criticals with attacks like Death Blow or Assault. Take critical multiplier instead.
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0.97 * 1.0 + 0.03 * 1.50 = 1.015
What if you max Cunning ? You start with 10, you can increse by +50 naturally, this is (50 * 0.3) = extra +15% criticals.
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(0.97 - 0.15) * 1.0 + (0.03 + 0.15) * 1.50 = 1.09
So maybe Precise Strikes are worth more ? Many characters max Precise Strikes! Critical is increased by
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(4 + talent_level * Dex / 25)%.
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4 + 5 * 60 / 25 = 16%
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(0.97 - 0.16) * 1.0 + (0.03 + 0.16) * 1.50 * 0.9 = 1.0665
If you have simple 1.5x damage criticals, don't bother maximizing critical chance, especially if you have guaranteed criticals with attacks like Death Blow or Assault. Take critical multiplier instead.