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Cursed / Predator tree optimization
Posted: Mon Jul 08, 2013 3:57 pm
by Doctornull
What's the best choice throughout the game?
Humanoid / Orc?
Then you get a small bonus on Humanoid / Elf and Humanoid / Human (thieves and bandits and such), and a large bonus for the Prides.
Of course, it's very possible to switch it around, which is what I actually do when I play Cursed -- trying to guess the boss, and being a Predator for the boss's type through the dungeon.
Re: Cursed / Predator tree optimization
Posted: Mon Jul 08, 2013 4:13 pm
by SageAcrin
Undead/Vampire first half(Skeleton is also an option, it depends on if you prioritize random enemies over The Master), Humanoid/Orc in the latter half, yeah.
Re: Cursed / Predator tree optimization
Posted: Mon Jul 08, 2013 5:04 pm
by Doctornull
Yeah, skeletons are heavily represented in the early game.
In terms of monsters to get bonus stats from, what's the best?
I'd guess Dragons, but that's just guessing.
Re: Cursed / Predator tree optimization
Posted: Mon Jul 08, 2013 5:52 pm
by SageAcrin
Barely matters.
It's a ratio thing; You always get +21 stats(assuming capped Mimic), and the statistical bonus is far less important than the actual damage bonus you get to the chosen type/subtype.
As long as you're not killing mages, it's generally fine. Even if you are, it tends to only be four or five stat points lost to Magic, temporarily...
Re: Cursed / Predator tree optimization
Posted: Wed Jul 10, 2013 9:01 pm
by Molog
I haven't seen mimic give more than +5 on a stat.
Re: Cursed / Predator tree optimization
Posted: Thu Jul 11, 2013 12:28 am
by SageAcrin
Molog wrote:I haven't seen mimic give more than +5 on a stat.
21 total. At L5, anyways.
The distribution is based on the distribution of the stats of the enemy you killed. But it's always taken out of a pool of 21 points(assuming capped, again), and it always applies all 21 points.
So generally 5/6 is top for a single stat.