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[1.0.4] I just found a randart with +70 mental save :-)

Posted: Sat Jun 15, 2013 1:06 pm
by jenx
So now my saves are 95, 92, 99. Should get to 100 eventually, though I am on high peak 7.

http://te4.org/characters/2460/tome/c99 ... 6ff8f6d5b3

...oh, did I mention I am solipsist? :mrgreen:

Code: Select all

 Main armor
g) Korykalthosta (5 def, 0 armour)
   Type: armor / cloth ; tier 5

When wielded/worn:
Defense: +5
Damage when the wearer hits(melee): 4 blight
Changes damage: +12% blight
Physical save: +20
Spell save: +16
Mental save: +70
Mana each turn: +0.40
Psi each turn: +0.25
Psi when hit: +0.08
Psi per kill: +4.00
Maximum psi: +50.00

Re: [1.0.4] I just found a randart with +70 mental save :-)

Posted: Sat Jun 15, 2013 7:02 pm
by Hachem_Muche
Holy saves Batman! :lol:

The changes in 1.0.4 make more focused randart generation possible, as this example shows.

Re: [1.0.4] I just found a randart with +70 mental save :-)

Posted: Sun Jun 16, 2013 12:56 am
by Umbrall
Actually the focused randart generation didn't do any of that, this is just the one case of a benevolent rng.

The theming gave the two blight mods, and the max psi + psi when hit (but not the psi per turn which was tied in a random mod with mana per turn and was gotten by chance)

Re: [1.0.4] I just found a randart with +70 mental save :-)

Posted: Sun Jun 16, 2013 3:45 am
by jenx
Umbrall wrote:Actually the focused randart generation didn't do any of that, this is just the one case of a benevolent rng.

The theming gave the two blight mods, and the max psi + psi when hit (but not the psi per turn which was tied in a random mod with mana per turn and was gotten by chance)
Does that mean one could go even higher than +70?

Re: [1.0.4] I just found a randart with +70 mental save :-)

Posted: Sun Jun 16, 2013 4:38 am
by SageAcrin
Should be possible to break a hundred with current egos.

Not very likely, mind you...

Re: [1.0.4] I just found a randart with +70 mental save :-)

Posted: Mon Jun 17, 2013 9:32 am
by supermini
SageAcrin wrote:Should be possible to break a hundred with current egos.

Not very likely, mind you...
http://te4.org/characters/13640/tome/23 ... c1bc2a4f37

That's from 1.0 version.

Re: [1.0.4] I just found a randart with +70 mental save :-)

Posted: Mon Jun 17, 2013 10:50 am
by ghostbuster
Recently got a randart with +142 defense...
Not too useful for my archmage, but impressive !!!

Re: [1.0.4] I just found a randart with +70 mental save :-)

Posted: Mon Jun 17, 2013 12:05 pm
by Earwicker
ghostbuster wrote:Recently got a randart with +142 defense...
Not too useful for my archmage, but impressive !!!
Why not? With 5/5 Blur Sight on top of it, you'd make all those rushers cry. :wink:

Re: [1.0.4] I just found a randart with +70 mental save :-)

Posted: Thu Jun 20, 2013 3:34 am
by SageAcrin
supermini wrote:
SageAcrin wrote:Should be possible to break a hundred with current egos.

Not very likely, mind you...
http://te4.org/characters/13640/tome/23 ... c1bc2a4f37

That's from 1.0 version.
I meant 100 raw mindsave from one equip.

Hitting 100 modified total, sure, that's possible.
Recently got a randart with +142 defense...
Not too useful for my archmage, but impressive !!!
That gives you low-mid 60s Defense if you have no other Defense boosters. You can use that with anything for good effect.