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A puzzle

Posted: Mon Mar 25, 2013 5:34 pm
by SageAcrin
Here's a weird puzzle for everyone here.

I just got one-shot. I have found out how, by looking at the log. I just can't figure out how. Here's the situation.

http://www.te4.org/characters/10195/tom ... ecd42b030f

This character was wandering around a corner, when an Elven Mage proceeded to one-shot it.

Now, Ghoul, even wearing Flowing Current, can have that happen, so I wasn't particularly shocked, and started to write it off. But I got curious when the damage didn't add up to a kill, and looked in the log.

Code: Select all

AI took for target	104691	elven mage	::	2029	Elisandora	4	<	100
elven mage	104691	dumb ai talents can use	Shock	T_SHOCK
elven mage	104691	dumb ai talents can use	Timeless	T_TIMELESS
elven mage	104691	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
[SPELL CRIT %]	13
Adding entity	104880	after	104691
[PROJECTOR] starting dam	49.666666666667
[PROJECTOR] after difficulty dam	49.666666666667
[PROJECTOR] res	0	1	 on dam	49.666666666667
[PROJECTOR] after resists dam	49.666666666667
[PROJECTOR] after flat damage armor	49.666666666667
[PROJECTOR] final dam	49.666666666667
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	#UID:104691:0#Elven mage hits Elisandora for #ROYAL_BLUE#50 lightning#LAST# damage.
checkHit	17.9	30
=> chance to hit	20
[LOG]	Elisandora is dazed!
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
elven mage	104691	dumb ai talents can use	Timeless	T_TIMELESS
elven mage	104691	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Elven mage casts Earthen Missiles.
[SPELL CRIT %]	13
Adding entity	104881	after	104691
[SPELL CRIT %]	13
[LOG]	#{bold}#Elven mage's spell attains critical power!#{normal}#
Adding entity	104882	after	104691
[SPELL CRIT %]	13
Adding entity	104883	after	104691
[PROJECTOR] starting dam	49.730349159301
[PROJECTOR] after difficulty dam	49.730349159301
[PROJECTOR] res	0	1	 on dam	49.730349159301
[PROJECTOR] after resists dam	49.730349159301
[PROJECTOR] after flat damage armor	49.730349159301
[PROJECTOR] final dam	49.730349159301
[LOG]	Elisandora is not dazed anymore.
[PROJECTOR] starting dam	8.2883915265502
[PROJECTOR] after difficulty dam	8.2883915265502
[PROJECTOR] res	0	1	 on dam	8.2883915265502
[PROJECTOR] after resists dam	8.2883915265502
[PROJECTOR] after flat damage armor	8.2883915265502
[PROJECTOR] final dam	8.2883915265502
[LOG]	#UID:104691:0#Elven mage hits Elisandora for #aaaaaa#50 physical#LAST#, #aaaaaa#9 physical#LAST# damage (total 58.02).
[PROJECTOR] starting dam	74.595523738951
[PROJECTOR] after difficulty dam	74.595523738951
[PROJECTOR] res	0	1	 on dam	74.595523738951
[PROJECTOR] after resists dam	74.595523738951
[PROJECTOR] after flat damage armor	74.595523738951
[PROJECTOR] final dam	74.595523738951
[PROJECTOR] starting dam	12.432587289825
[PROJECTOR] after difficulty dam	12.432587289825
[PROJECTOR] res	0	1	 on dam	12.432587289825
[PROJECTOR] after resists dam	12.432587289825
[PROJECTOR] after flat damage armor	12.432587289825
[PROJECTOR] final dam	12.432587289825
[LOG]	#UID:104691:0#Elven mage hits Elisandora for #aaaaaa#75 physical#LAST#, #aaaaaa#13 physical#LAST# damage (total 87.03).
[PROJECTOR] starting dam	49.730349159301
[PROJECTOR] after difficulty dam	49.730349159301
[PROJECTOR] res	0	1	 on dam	49.730349159301
[PROJECTOR] after resists dam	49.730349159301
[PROJECTOR] after flat damage armor	49.730349159301
[PROJECTOR] final dam	49.730349159301
[PROJECTOR] starting dam	8.2883915265502
[PROJECTOR] after difficulty dam	8.2883915265502
[PROJECTOR] res	0	1	 on dam	8.2883915265502
[PROJECTOR] after resists dam	8.2883915265502
[PROJECTOR] after flat damage armor	8.2883915265502
[PROJECTOR] final dam	8.2883915265502
[PROFILE] filtering save of 	deaths	 to profile 	online
Apparently, with the current Daze handling that doesn't rob you of turns, mind, I was dazed and hit by three Earthen Missiles. So that's not...too weird, I guess. It can happen.

What's even more puzzling is that, while I can't find the Elven Mage's stats afterwards, an Elven Mage would need to be L25+ to actually have L5 Earthen Missiles. Which is required to hit three times.

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	resolvers.talents{
		[Talents.T_EARTHEN_MISSILES]={base=2, every=8, max=6},
L26, to be exact(base level is 2). Enemies in Rhaloren Camp were L15~; While I didn't get to look at the enemy's stats, I don't see how an enemy can out of depth 10 levels over normal, unless their base level is that far over the average level for the dungeon.

So which part am I wrong on? Can enemies use Earthen Missiles extra bullet faster than a player can? Can enemies jump 10 levels without it being an out of depth that has hit there level minimum? Or is there another factor in skill construction that I'm missing?

Re: A puzzle

Posted: Tue Mar 26, 2013 2:04 am
by lukep
Nightmare enemies get double talent levels, IIRC. I just created a cheater in Nightmare, and a lvl 12 elven mage had lvl 5 earthen missiles.

Re: A puzzle

Posted: Tue Mar 26, 2013 2:22 am
by SageAcrin
I see! Thanks, puzzle solved. :)

Re: A puzzle

Posted: Tue Mar 26, 2013 2:31 am
by Pigslayer
Talent levels are increased by 50% on nightmare.